Delta-v/Content.Server/GameTicking/Rules/Components
deltanedas a3a4f14b96
make thief a subgamemode (#25740)
* add SubGamemodes comp/sys

* remove RuleChance from thief rule

* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes

* clean up thief rule prototype

* add better logging + end rule if it fails to start

* march 1st incident

* preset ops

* the dreaded

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Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 7f060eb129f100754647e5221e9ebab2b00e6925)
2024-03-07 01:18:13 +01:00
..
ActiveGameRuleComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
EndedGameRuleComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
GameRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GenericAntagRuleComponent.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs use weighted random for ninja threats (#20469) 2023-09-27 21:59:12 +02:00
NukeOperativeSpawnerComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
NukeOpsShuttleComponent.cs Give nukies the ability to declare war for a TC boost (#19291) 2023-08-29 23:56:20 -08:00
NukeopsRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
PiratesRuleComponent.cs Refactor minds to be entities with components, make roles components (#19591) 2023-08-28 16:53:24 -07:00
RespawnDeadRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RespawnTrackerComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RevolutionaryRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
TraitorRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
ZombieRuleComponent.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00