Delta-v/Content.Shared/Inventory
Plykiya 8f4599275b
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers

* Add softsuit tag prototype

* Change to suitEVA tag

* Get rid of softsuit tag, found suitEVA tag

* Full pass of ShoesRequiredStepTriggerImmune

* Adds check to outerClothing for ShoesRequiredStepTriggerImmune

* return

* fuck Dionas

* Convert to comp, space dragons immune as well

* Merge conflict

* Merge conflict

* fix leftover tags

* empty spaces

* turns out the dragon didn't need it

* minor optimization

* Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets

* fix

* fuck it we ball

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Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-07 01:54:56 +02:00
..
Events Add clothing equipped/unequipped events (#27155) 2024-04-21 23:45:55 +02:00
VirtualItem Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
InventoryComponent.cs Displacement maps now works on any layers (#27405) 2024-05-06 01:37:30 +02:00
InventorySystem.Equip.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
InventorySystem.Helpers.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
InventorySystem.Relay.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
InventorySystem.Slots.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs make filled inventory slots blank (#27150) 2024-04-21 23:21:54 +02:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00