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AI
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Proper exception rethrowing in AI Steering system.
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2021-05-27 12:39:34 +02:00 |
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Atmos
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Content grid-trees (#3750)
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2021-04-02 20:29:19 +11:00 |
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Body/Surgery
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Makes a lot of entity systems unsubscribe from events on shutdown.
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2021-04-09 16:08:12 +02:00 |
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Click
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More rotatability (#4067)
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2021-05-27 12:51:14 +02:00 |
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Disposal
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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DoAfter
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GameMode
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Fix build
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2021-04-14 14:45:13 +02:00 |
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Janitorial
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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JobQueues
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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Power
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Makes the singularity engine actually work stably. (#4068)
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2021-05-28 11:44:13 +02:00 |
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StationEvents
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Split entity lookups from entity manager (#3747)
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2021-04-06 13:31:07 +10:00 |
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AntimatterEngineSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ApcNetSystem.cs
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fixed apcnet causing crash (#3354)
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2021-02-21 12:32:57 +01:00 |
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AtmosExposedSystem.cs
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AtmosphereSystem no longer creates a component manually. (#3839)
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2021-04-13 13:17:10 +02:00 |
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AtmosphereSystem.cs
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SnapGridComponent Removal (#3884)
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2021-04-28 10:49:37 -07:00 |
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BlockGameSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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BuckleSystem.cs
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More rotatability (#4067)
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2021-05-27 12:51:14 +02:00 |
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CargoConsoleSystem.cs
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Fixes money being debitted multiple times (#4078)
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2021-05-30 15:19:14 +10:00 |
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ChemicalReactionSystem.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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ClimbSystem.cs
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Physics (#3485)
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2021-03-08 04:09:59 +11:00 |
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CloningSystem.cs
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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CombatModeSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ConstructionSystem.cs
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Refactors stacks to be fully ECS. (#4046)
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2021-05-26 10:20:57 +02:00 |
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ContainmentFieldGeneratorSystem.cs
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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CuffableSystem.cs
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Move event bus listener from CuffableComponent to CuffableSystem (#3321)
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2021-02-21 13:39:54 +01:00 |
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DestructibleSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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DeviceNetworkSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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DisassembleOnActivateSystem.cs
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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DisposableSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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EmergencyLightSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ExpendableLightSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GasAnalyzerSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GasCanisterSystem.cs
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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GasTankSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GhostRoleSystem.cs
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Makes a lot of entity systems unsubscribe from events on shutdown.
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2021-04-09 16:08:12 +02:00 |
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GhostSystem.cs
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Fix player sent to nullspace when ghost is deleted
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2021-04-18 01:54:36 -07:00 |
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GodmodeSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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GravitySystem.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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HandHeldLightSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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HandsSystem.cs
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Refactors stacks to be fully ECS. (#4046)
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2021-05-26 10:20:57 +02:00 |
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HungerSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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InstrumentSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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LatheSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ListeningSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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MedicalScannerSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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MeleeWeaponSystem.cs
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Melee arc effects are only sent to players inside PVS.
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2021-05-12 14:47:56 +02:00 |
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MetabolismSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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MicrowaveSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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MorgueSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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NodeContainerSystem.cs
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Nodes in entities are now named. (#3825)
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2021-04-09 20:47:31 +02:00 |
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NodeGroupSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ParticleAcceleratorPartSystem.cs
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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PlantSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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PointingSystem.cs
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Moved VisibilityFlags to EyeComponent (#3716)
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2021-03-28 01:37:19 +01:00 |
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ProjectileSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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PuddleSystem.cs
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Makes more things queue delete to prevent physics collision callback issues.
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2021-05-26 18:43:12 +02:00 |
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PullingSystem.cs
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Add back pull moving (#3635)
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2021-04-05 14:08:45 +02:00 |
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RadioSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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ReagentGrinderSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ResearchSystem.cs
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Update ResearchSystem to not use IEntityQuery.
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2021-05-10 20:46:34 +02:00 |
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RoguePointingSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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RoundEndSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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ServerDoorSystem.cs
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Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
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2021-02-12 16:02:14 +01:00 |
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SignalLinkerSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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SingularitySystem.cs
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Singularity Shaders and a lot of Shader Stuff (#2517)
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2021-03-09 02:33:41 -08:00 |
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SolutionAreaEffectSystem.cs
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Fix SolutionAreaEffectSystem exception when the collection is modified.
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2021-05-08 03:26:07 +02:00 |
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SpawnAfterInteractSystem.cs
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Refactors stacks to be fully ECS. (#4046)
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2021-05-26 10:20:57 +02:00 |
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StackSystem.cs
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Cleanup some events.
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2021-05-26 11:11:14 +02:00 |
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StandingStateSystem.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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StorageSystem.cs
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Makes a lot of entity systems unsubscribe from events on shutdown.
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2021-04-09 16:08:12 +02:00 |
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StressTestMovementSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ThirstSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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TriggerSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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VaporSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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VerbSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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WeightlessSystem.cs
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Makes a lot of entity systems unsubscribe from events on shutdown.
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2021-04-09 16:08:12 +02:00 |
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WelderSystem.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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WireHackingSystem.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |