Delta-v/Content.Server/GameObjects/EntitySystems/Power
20kdc a3d9562532
Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
..
BaseChargerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
BatteryDischargerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
BatteryStorageSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
BatterySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PowerApcSystem.cs ApcNet updating fix (#3078) 2021-02-18 00:51:30 +11:00
PowerNetSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PowerReceiverSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
PowerSmesSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PowerSolarControlConsoleSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PowerSolarSystem.cs Physics (#3485) 2021-03-08 04:09:59 +11:00