mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 08:07:28 +00:00
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146) * Optimize sensor monitoring window graph drawing * Add shared static Vector2 pool for all GraphView instances * Address requested changes * remove lock * Update submodule to 264.0.0 (#38629) * Toy/Plushie Inhands and Wearables (#38514) * Fixed dependency injection and some other issues in a few places. * More issue fixes * patchfor broken NetworkConfiguratorLinkMenu (#38632) fix * Fix solutions flickering when transferring contents (#34838) * Use Solution clones when applying SolutionComponent states * Revert "Use Solution clones when applying SolutionComponent states" This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62. * Make Solution implement ICloneable and rename Clone method. * Copy CanReact value when cloning a Solution * Convert to IRobustCloneable * Fix typos in guidebook: Buisness → Business (#38636) * Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business * Various Headphones Fixes and Tweaks (#38479) * sprites, wearables * neck * icon-on sprite * Cleanup prototype instantiation in `DamageTest` (#38639) Cleanup prototype instantiation in DamageTest * Cleanup prototype instantiation in `ExplosionSystem` (#38642) Cleanup prototype instantiation in ExplosionSystem * AddBodyPartCommand localization. (#38612) commit * fix ItemSlotsSystem debug assert (#38655) * Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) * Added directional beacons (#38284) * Added directional beacons Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed names Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Power stat and nuke codes commands get some LEC love. (#38585) * commit * requested changes. * Dsay Dirty and Follow commands converted to LEC and localized. (#38666) * commit * whoopwhoopwhoop * Retro laser sprite fix (#38676) * Fixed everything except the icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fixed icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fix water coolers (#38681) * Monochromacy typo fix (#38686) * fixes the typo * Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504 * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Validate `CloningSettingsPrototype`s (#38688) * Validate CloningSettingsPrototypes * Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Check EventComponents too --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add test of objective-related console commands (#36400) * Add test of objective add/list/remove commands * Not sure why we're validating test prototypes, but sure * We don't need a map * Improvements and fixups for New Status Effect API (#38660) * Predict healing and bloodstream (#38690) * initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase * Healing and bloodstream prediction fixes. * Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661) * Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change. * Switch HSV to the default colorspace for character customization (#38434) * Made HSV default for character editor * Adds/fixes comments to HSV defaulting * Added dropbox fix, potentially cursed * Revert "Added dropbox fix, potentially cursed" This reverts commit a709883366fbee813e839742125e70844672af29. --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Fix: Don't deploy foldables when clicking on items inside containers (#38709) * Fix * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Pressure Relief Valve (#36708) * initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix TextLinkTag (#32203) * Adjust uplink buy button to be under item icon (#38596) * Adjusted uplink buy button to be under item icon * Put the discount subtext under the icon * Indent fixes, added margin --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Scurrets - Audio Improvements (#38482) * Scurret audio tuning * Add new sfx * Update sneezing sfx * YAML support * Rename a folder * make telesci wreck easier (#37569) rel * Validate `ShaderPrototype` IDs (#38728) * Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later * [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) * fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording * Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) Update EyeClosingSystem.cs * Fix human skin tone distribution (#38701) * fix: Use PredictedQueueDel for gib spell (#38729) * fix: don't default to uncharged sprite state for cells (#38730) * Fix Hristov description - remove inaccurate technical specs (#38746) - Removes inaccurate 'armor piercing 14.5mm shells' reference - Replaces it with a more funny description, matching the style of the other snipers and guns - Keeps ammunition type '.60 anti-materiel ammo' specification - Fixes issue #38590 Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br> * feat: allow mopping evaporating puddles (#38743) * Validate remaining `ProtoId` strings (#38747) Validate remaining ProtoId strings * Validate `ProtoId`s in tests (#38745) * Convert string literals to protoids in Content.Tests * Convert string literals to protoids or consts in Content.IntegrationTests * Fix linter failures Tricksy static using misled me * Cleanup warning in StomachSystem (#38748) you did not see this * Vox scars (#38592) * Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl * Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl" This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15. * locale key fix * Changed top surgery scar names to be more generalized * Adjusted face scars * Formatting fixes --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * UnlockNode command to LEC. (#38751) * commit * Update UnlockNodeCommand.cs * commit * move command locale to its own file. * Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Typofixes for figurine dialogue (#38737) * Typofixes for figurine dialogue * Forgot two * Janitor Tool: Wire Brush (#38667) * Wow! It's -brush- * spacing. * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fixed changes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Minor escape menu UX improvements (#38650) * fix: spellbooks can have infinite charges (#38376) * fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
637 lines
25 KiB
C#
637 lines
25 KiB
C#
using Content.Server.Administration;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Tools;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Fax;
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using Content.Shared.Fax.Components;
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using Content.Shared.Fax.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Labels.Components;
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using Content.Shared.Labels.EntitySystems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.NameModifier.Components;
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using Content.Shared.Paper;
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using Content.Shared.Power;
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using Content.Shared.Tools;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Fax;
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public sealed class FaxSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly FaxecuteSystem _faxecute = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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private static readonly ProtoId<ToolQualityPrototype> ScrewingQuality = "Screwing";
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private const string PaperSlotId = "Paper";
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public override void Initialize()
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{
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base.Initialize();
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// Hooks
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SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<FaxMachineComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<FaxMachineComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<FaxMachineComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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// Interaction
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SubscribeLocalEvent<FaxMachineComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<FaxMachineComponent, GotEmaggedEvent>(OnEmagged);
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// UI
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SubscribeLocalEvent<FaxMachineComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
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SubscribeLocalEvent<FaxMachineComponent, FaxFileMessage>(OnFileButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxCopyMessage>(OnCopyButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxSendMessage>(OnSendButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxRefreshMessage>(OnRefreshButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxDestinationMessage>(OnDestinationSelected);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<FaxMachineComponent, ApcPowerReceiverComponent>();
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while (query.MoveNext(out var uid, out var fax, out var receiver))
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{
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if (!receiver.Powered)
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continue;
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ProcessPrintingAnimation(uid, frameTime, fax);
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ProcessInsertingAnimation(uid, frameTime, fax);
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ProcessSendingTimeout(uid, frameTime, fax);
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}
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}
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private void ProcessPrintingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
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{
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if (comp.PrintingTimeRemaining > 0)
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{
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comp.PrintingTimeRemaining -= frameTime;
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UpdateAppearance(uid, comp);
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var isAnimationEnd = comp.PrintingTimeRemaining <= 0;
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if (isAnimationEnd)
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{
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SpawnPaperFromQueue(uid, comp);
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UpdateUserInterface(uid, comp);
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}
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return;
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}
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if (comp.PrintingQueue.Count > 0)
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{
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comp.PrintingTimeRemaining = comp.PrintingTime;
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_audioSystem.PlayPvs(comp.PrintSound, uid);
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}
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}
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private void ProcessInsertingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
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{
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if (comp.InsertingTimeRemaining <= 0)
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return;
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comp.InsertingTimeRemaining -= frameTime;
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UpdateAppearance(uid, comp);
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var isAnimationEnd = comp.InsertingTimeRemaining <= 0;
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if (isAnimationEnd)
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{
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_itemSlotsSystem.SetLock(uid, comp.PaperSlot, false);
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UpdateUserInterface(uid, comp);
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}
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}
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private void ProcessSendingTimeout(EntityUid uid, float frameTime, FaxMachineComponent comp)
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{
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if (comp.SendTimeoutRemaining > 0)
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{
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comp.SendTimeoutRemaining -= frameTime;
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if (comp.SendTimeoutRemaining <= 0)
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UpdateUserInterface(uid, comp);
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}
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}
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private void OnComponentInit(EntityUid uid, FaxMachineComponent component, ComponentInit args)
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{
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// <Goobstation> - define the slot in ItemSlots instead of adding it
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if (_itemSlotsSystem.TryGetSlot(uid, PaperSlotId, out var slot))
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component.PaperSlot = slot;
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else
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_itemSlotsSystem.AddItemSlot(uid, PaperSlotId, component.PaperSlot);
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// </Goobstation>
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UpdateAppearance(uid, component);
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}
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private void OnComponentRemove(EntityUid uid, FaxMachineComponent component, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, component.PaperSlot);
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}
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private void OnMapInit(EntityUid uid, FaxMachineComponent component, MapInitEvent args)
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{
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// Load all faxes on map in cache each other to prevent taking same name by user created fax
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Refresh(uid, component);
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}
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private void OnItemSlotChanged(EntityUid uid, FaxMachineComponent component, ContainerModifiedMessage args)
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{
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if (!component.Initialized)
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return;
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if (args.Container.ID != component.PaperSlot.ID)
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return;
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var isPaperInserted = component.PaperSlot.Item.HasValue;
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if (isPaperInserted)
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{
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component.InsertingTimeRemaining = component.InsertionTime;
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_itemSlotsSystem.SetLock(uid, component.PaperSlot, true);
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}
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UpdateUserInterface(uid, component);
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}
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private void OnPowerChanged(EntityUid uid, FaxMachineComponent component, ref PowerChangedEvent args)
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{
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var isInsertInterrupted = !args.Powered && component.InsertingTimeRemaining > 0;
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if (isInsertInterrupted)
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{
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component.InsertingTimeRemaining = 0f; // Reset animation
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// Drop from slot because animation did not play completely
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_itemSlotsSystem.SetLock(uid, component.PaperSlot, false);
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_itemSlotsSystem.TryEject(uid, component.PaperSlot, null, out var _, true);
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}
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var isPrintInterrupted = !args.Powered && component.PrintingTimeRemaining > 0;
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if (isPrintInterrupted)
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{
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component.PrintingTimeRemaining = 0f; // Reset animation
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}
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if (isInsertInterrupted || isPrintInterrupted)
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UpdateAppearance(uid, component);
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_itemSlotsSystem.SetLock(uid, component.PaperSlot, !args.Powered); // Lock slot when power is off
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}
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private void OnInteractUsing(EntityUid uid, FaxMachineComponent component, InteractUsingEvent args)
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{
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if (args.Handled ||
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!TryComp<ActorComponent>(args.User, out var actor) ||
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!_toolSystem.HasQuality(args.Used, ScrewingQuality)) // Screwing because Pulsing already used by device linking
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return;
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_quickDialog.OpenDialog(actor.PlayerSession,
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Loc.GetString("fax-machine-dialog-rename"),
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Loc.GetString("fax-machine-dialog-field-name"),
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(string newName) =>
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{
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if (component.FaxName == newName)
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return;
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if (newName.Length > 20)
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{
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_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-long"), uid);
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return;
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}
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if (component.KnownFaxes.ContainsValue(newName) && !_emag.CheckFlag(uid, EmagType.Interaction)) // Allow existing names if emagged for fun
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{
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_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-exist"), uid);
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return;
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}
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(args.User):user} renamed {ToPrettyString(uid):tool} from \"{component.FaxName}\" to \"{newName}\"");
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component.FaxName = newName;
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_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-set"), uid);
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UpdateUserInterface(uid, component);
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});
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args.Handled = true;
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}
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private void OnEmagged(EntityUid uid, FaxMachineComponent component, ref GotEmaggedEvent args)
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{
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if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
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return;
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if (_emag.CheckFlag(uid, EmagType.Interaction))
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return;
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args.Handled = true;
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}
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private void OnPacketReceived(EntityUid uid, FaxMachineComponent component, DeviceNetworkPacketEvent args)
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{
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if (!HasComp<DeviceNetworkComponent>(uid) || string.IsNullOrEmpty(args.SenderAddress))
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return;
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if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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{
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switch (command)
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{
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case FaxConstants.FaxPingCommand:
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var isForSyndie = _emag.CheckFlag(uid, EmagType.Interaction) &&
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args.Data.ContainsKey(FaxConstants.FaxSyndicateData);
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if (!isForSyndie && !component.ResponsePings)
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return;
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var payload = new NetworkPayload()
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{
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{ DeviceNetworkConstants.Command, FaxConstants.FaxPongCommand },
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{ FaxConstants.FaxNameData, component.FaxName }
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};
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_deviceNetworkSystem.QueuePacket(uid, args.SenderAddress, payload);
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break;
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case FaxConstants.FaxPongCommand:
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if (!args.Data.TryGetValue(FaxConstants.FaxNameData, out string? faxName))
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return;
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component.KnownFaxes[args.SenderAddress] = faxName;
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UpdateUserInterface(uid, component);
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break;
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case FaxConstants.FaxPrintCommand:
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if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) ||
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!args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content))
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return;
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args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label);
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args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState);
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args.Data.TryGetValue(FaxConstants.FaxPaperStampedByData, out List<StampDisplayInfo>? stampedBy);
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args.Data.TryGetValue(FaxConstants.FaxPaperPrototypeData, out string? prototypeId);
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args.Data.TryGetValue(FaxConstants.FaxPaperLockedData, out bool? locked);
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var printout = new FaxPrintout(content, name, label, prototypeId, stampState, stampedBy, locked ?? false);
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Receive(uid, printout, args.SenderAddress);
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break;
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}
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}
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}
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private void OnToggleInterface(EntityUid uid, FaxMachineComponent component, AfterActivatableUIOpenEvent args)
|
|
{
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
private void OnFileButtonPressed(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
|
|
{
|
|
args.Label = args.Label?[..Math.Min(args.Label.Length, FaxFileMessageValidation.MaxLabelSize)];
|
|
args.Content = args.Content[..Math.Min(args.Content.Length, FaxFileMessageValidation.MaxContentSize)];
|
|
PrintFile(uid, component, args);
|
|
}
|
|
|
|
private void OnCopyButtonPressed(EntityUid uid, FaxMachineComponent component, FaxCopyMessage args)
|
|
{
|
|
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
|
|
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
|
|
else
|
|
Copy(uid, component, args);
|
|
}
|
|
|
|
private void OnSendButtonPressed(EntityUid uid, FaxMachineComponent component, FaxSendMessage args)
|
|
{
|
|
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
|
|
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
|
|
else
|
|
Send(uid, component, args);
|
|
}
|
|
|
|
private void OnRefreshButtonPressed(EntityUid uid, FaxMachineComponent component, FaxRefreshMessage args)
|
|
{
|
|
Refresh(uid, component);
|
|
}
|
|
|
|
private void OnDestinationSelected(EntityUid uid, FaxMachineComponent component, FaxDestinationMessage args)
|
|
{
|
|
SetDestination(uid, args.Address, component);
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (TryComp<FaxableObjectComponent>(component.PaperSlot.Item, out var faxable))
|
|
component.InsertingState = faxable.InsertingState;
|
|
|
|
|
|
if (component.InsertingTimeRemaining > 0)
|
|
{
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Inserting);
|
|
Dirty(uid, component);
|
|
}
|
|
else if (component.PrintingTimeRemaining > 0)
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
|
|
else
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Normal);
|
|
}
|
|
private void UpdateUserInterface(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var isPaperInserted = component.PaperSlot.Item != null;
|
|
var canSend = isPaperInserted &&
|
|
component.DestinationFaxAddress != null &&
|
|
component.SendTimeoutRemaining <= 0 &&
|
|
component.InsertingTimeRemaining <= 0;
|
|
var canCopy = isPaperInserted &&
|
|
component.SendTimeoutRemaining <= 0 &&
|
|
component.InsertingTimeRemaining <= 0;
|
|
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress);
|
|
_userInterface.SetUiState(uid, FaxUiKey.Key, state);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set fax destination address not checking if he knows it exists
|
|
/// </summary>
|
|
public void SetDestination(EntityUid uid, string destAddress, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
component.DestinationFaxAddress = destAddress;
|
|
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears current known fax info and make network scan ping
|
|
/// Adds special data to payload if it was emagged to identify itself as a Syndicate
|
|
/// </summary>
|
|
public void Refresh(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
component.DestinationFaxAddress = null;
|
|
component.KnownFaxes.Clear();
|
|
|
|
var payload = new NetworkPayload()
|
|
{
|
|
{ DeviceNetworkConstants.Command, FaxConstants.FaxPingCommand }
|
|
};
|
|
|
|
if (_emag.CheckFlag(uid, EmagType.Interaction))
|
|
payload.Add(FaxConstants.FaxSyndicateData, true);
|
|
|
|
_deviceNetworkSystem.QueuePacket(uid, null, payload);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes fax print from a file from the computer. A timeout is set after copying,
|
|
/// which is shared by the send button.
|
|
/// </summary>
|
|
public void PrintFile(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
|
|
{
|
|
var prototype = args.OfficePaper ? component.PrintOfficePaperId : component.PrintPaperId;
|
|
|
|
var name = Loc.GetString("fax-machine-printed-paper-name");
|
|
|
|
var printout = new FaxPrintout(args.Content, name, args.Label, prototype);
|
|
component.PrintingQueue.Enqueue(printout);
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
UpdateUserInterface(uid, component);
|
|
|
|
// Unfortunately, since a paper entity does not yet exist, we have to emulate what LabelSystem will do.
|
|
var nameWithLabel = (args.Label is { } label) ? $"{name} ({label})" : name;
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"added print job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"of {nameWithLabel}: {args.Content}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies the paper in the fax. A timeout is set after copying,
|
|
/// which is shared by the send button.
|
|
/// </summary>
|
|
public void Copy(EntityUid uid, FaxMachineComponent? component, FaxCopyMessage args)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.SendTimeoutRemaining > 0)
|
|
return;
|
|
|
|
var sendEntity = component.PaperSlot.Item;
|
|
if (sendEntity == null)
|
|
return;
|
|
|
|
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
|
|
!TryComp<PaperComponent>(sendEntity, out var paper))
|
|
return;
|
|
|
|
TryComp<LabelComponent>(sendEntity, out var labelComponent);
|
|
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
|
|
|
|
// TODO: See comment in 'Send()' about not being able to copy whole entities
|
|
var printout = new FaxPrintout(paper.Content,
|
|
nameMod?.BaseName ?? metadata.EntityName,
|
|
labelComponent?.CurrentLabel,
|
|
metadata.EntityPrototype?.ID ?? component.PrintPaperId,
|
|
paper.StampState,
|
|
paper.StampedBy,
|
|
paper.EditingDisabled);
|
|
|
|
component.PrintingQueue.Enqueue(printout);
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
// Don't play component.SendSound - it clashes with the printing sound, which
|
|
// will start immediately.
|
|
|
|
UpdateUserInterface(uid, component);
|
|
|
|
if (!args.Actor.IsValid()) // Goobstation - no log for automation
|
|
return;
|
|
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"added copy job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"of {ToPrettyString(sendEntity):subject}: {printout.Content}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends message to addressee if paper is set and a known fax is selected
|
|
/// A timeout is set after sending, which is shared by the copy button.
|
|
/// </summary>
|
|
public void Send(EntityUid uid, FaxMachineComponent? component, FaxSendMessage args)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.SendTimeoutRemaining > 0)
|
|
return;
|
|
|
|
var sendEntity = component.PaperSlot.Item;
|
|
if (sendEntity == null)
|
|
return;
|
|
|
|
if (component.DestinationFaxAddress == null)
|
|
return;
|
|
|
|
if (!component.KnownFaxes.TryGetValue(component.DestinationFaxAddress, out var faxName))
|
|
return;
|
|
|
|
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
|
|
!TryComp<PaperComponent>(sendEntity, out var paper))
|
|
return;
|
|
|
|
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
|
|
|
|
TryComp<LabelComponent>(sendEntity, out var labelComponent);
|
|
|
|
var payload = new NetworkPayload()
|
|
{
|
|
{ DeviceNetworkConstants.Command, FaxConstants.FaxPrintCommand },
|
|
{ FaxConstants.FaxPaperNameData, nameMod?.BaseName ?? metadata.EntityName },
|
|
{ FaxConstants.FaxPaperLabelData, labelComponent?.CurrentLabel },
|
|
{ FaxConstants.FaxPaperContentData, paper.Content },
|
|
{ FaxConstants.FaxPaperLockedData, paper.EditingDisabled },
|
|
};
|
|
|
|
if (metadata.EntityPrototype != null)
|
|
{
|
|
// TODO: Ideally, we could just make a copy of the whole entity when it's
|
|
// faxed, in order to preserve visuals, etc.. This functionality isn't
|
|
// available yet, so we'll pass along the originating prototypeId and fall
|
|
// back to component.PrintPaperId in SpawnPaperFromQueue if we can't find one here.
|
|
payload[FaxConstants.FaxPaperPrototypeData] = metadata.EntityPrototype.ID;
|
|
}
|
|
|
|
if (paper.StampState != null)
|
|
{
|
|
payload[FaxConstants.FaxPaperStampStateData] = paper.StampState;
|
|
payload[FaxConstants.FaxPaperStampedByData] = paper.StampedBy;
|
|
}
|
|
|
|
_deviceNetworkSystem.QueuePacket(uid, component.DestinationFaxAddress, payload);
|
|
|
|
if (!args.Actor.IsValid()) // Goobstation - no log for automation
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"sent fax from \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"to \"{faxName}\" ({component.DestinationFaxAddress}) " +
|
|
$"of {ToPrettyString(sendEntity):subject}: {paper.Content}");
|
|
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
_audioSystem.PlayPvs(component.SendSound, uid);
|
|
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Accepts a new message and adds it to the queue to print
|
|
/// If has parameter "notifyAdmins" also output a special message to admin chat.
|
|
/// </summary>
|
|
public void Receive(EntityUid uid, FaxPrintout printout, string? fromAddress = null, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var faxName = Loc.GetString("fax-machine-popup-source-unknown");
|
|
if (fromAddress != null && component.KnownFaxes.TryGetValue(fromAddress, out var fax)) // If message received from unknown fax address
|
|
faxName = fax;
|
|
|
|
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-received", ("from", faxName)), uid);
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
|
|
|
|
if (component.NotifyAdmins)
|
|
NotifyAdmins(faxName);
|
|
|
|
component.PrintingQueue.Enqueue(printout);
|
|
}
|
|
|
|
private void SpawnPaperFromQueue(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component) || component.PrintingQueue.Count == 0)
|
|
return;
|
|
|
|
var printout = component.PrintingQueue.Dequeue();
|
|
|
|
var entityToSpawn = printout.PrototypeId.Length == 0 ? component.PrintPaperId.ToString() : printout.PrototypeId;
|
|
var printed = Spawn(entityToSpawn, Transform(uid).Coordinates);
|
|
|
|
if (TryComp<PaperComponent>(printed, out var paper))
|
|
{
|
|
_paperSystem.SetContent((printed, paper), printout.Content);
|
|
|
|
// Apply stamps
|
|
if (printout.StampState != null)
|
|
{
|
|
foreach (var stamp in printout.StampedBy)
|
|
{
|
|
_paperSystem.TryStamp((printed, paper), stamp, printout.StampState);
|
|
}
|
|
}
|
|
|
|
paper.EditingDisabled = printout.Locked;
|
|
}
|
|
|
|
_metaData.SetEntityName(printed, printout.Name);
|
|
|
|
if (printout.Label is { } label)
|
|
{
|
|
_labelSystem.Label(printed, label);
|
|
}
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}");
|
|
}
|
|
|
|
private void NotifyAdmins(string faxName)
|
|
{
|
|
_chat.SendAdminAnnouncement(Loc.GetString("fax-machine-chat-notify", ("fax", faxName)));
|
|
_audioSystem.PlayGlobal("/Audio/Machines/high_tech_confirm.ogg", Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false, AudioParams.Default.WithVolume(-8f));
|
|
}
|
|
}
|