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CarpRiftsConditionSystem.cs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
DieConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
EscapeShuttleConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
HelpProgressConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
HijackShuttleConditionSystem.cs
Fix hijack objective ( #21241 )
2023-10-31 19:10:24 +01:00
KeepAliveCondition.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
KillPersonConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
MultipleTraitorsRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
NinjaConditionsSystem.cs
Store ninja objectives in conditions 2 ( #20894 )
2024-02-08 11:54:40 +01:00
NotCommandRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
NotJobRequirementSystem.cs
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-12 20:48:03 +01:00
NumberObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
ObjectiveBlacklistRequirementSystem.cs
make objective blacklist work ( #20256 )
2023-09-27 21:59:12 +02:00
ObjectiveLimitSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
RoleRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
SpeciesRequirementSystem.cs
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
StealConditionSystem.cs
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
SurviveConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
TargetObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
TerminatorTargetOverrideSystem.cs
exterminator midround minor antag ( #19946 )
2024-01-22 18:36:12 +01:00