..
Abilities /Mime
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Access
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Actions
Add EntityWorldTargetAction ( #29819 )
2024-08-09 19:02:30 +01:00
Acz
Port python packaging to Content.Packaging ( #21458 )
2023-11-12 20:45:40 +01:00
Administration
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
Advertise
Convert advertisements to use localized datasets ( #28400 )
2024-06-01 17:41:58 +02:00
Afk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Alert
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
AlertLevel
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Ame
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Animals
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Announcements
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Anomaly
Replace some to do with TODO ( #30346 )
2024-08-09 18:04:42 +01:00
Antag
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
Arcade
Fix arcade machines ( #30376 )
2024-08-09 18:08:24 +01:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Add verbose (client predicted!) examine text to Gas Miners ( #30480 )
2024-08-09 19:01:47 +01:00
Audio
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Beam
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Bed
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Bible
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
2024-08-09 17:53:32 +01:00
Body
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Botany
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Buckle /Systems
Powered stasis bed prevents body decay ( #23520 )
2024-01-26 22:16:32 +01:00
CPUJob/JobQueues /Queues
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
Camera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
CardboardBox
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Cargo
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
CartridgeLoader
Fixed cartridges installing more than once ( #29187 )
2024-07-25 00:30:38 +02:00
CharacterInfo
Localization of the title of the job ( #30353 )
2024-08-09 18:08:24 +01:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Chat
Station event component and system tweaks ( #28331 )
2024-08-09 19:52:18 +01:00
Chemistry
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Chunking
Optimise DecalOverlay ( #25266 )
2024-03-05 09:49:43 +01:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Clothing
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 19:04:58 +01:00
Cluwne
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
CombatMode
Fix hostile simplemob rotation ( #20900 )
2023-10-14 22:06:22 +02:00
Commands
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Communications
Comms Consoles without CanShuttle can no longer recall ( #28803 )
2024-07-05 20:26:39 +02:00
Configurable
Welding tweaks ( #27959 )
2024-06-06 21:59:35 +02:00
Connection
Fix Panic bunker and Baby Jail being up to 14hrs incorrect. ( #30581 )
2024-08-09 19:04:59 +01:00
Construction
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Containers
Remove unused variable from ThownInsertContainerSystem ( #30611 )
2024-08-09 18:24:46 +01:00
Coordinates
Kill `SharedEntityExtensions` and all popup extensions ( #20909 )
2023-10-20 15:29:43 +02:00
Crayon
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
CrewManifest
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
CriminalRecords /Systems
Add "Subpoenaed" status for SecHud and Criminal Records Computer ( #1405 )
2024-07-01 21:50:51 +00:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Fix for thrown items dealing damage twice to first target ( #30115 )
2024-08-09 17:50:59 +01:00
Database
Move checking code for BlacklistedRange to the right place in sqlite ( #29389 )
2024-08-09 17:31:25 +01:00
Decals
Change some `EntityQueryEnumerator` to `AllEntityQuery` ( #27969 )
2024-05-18 13:59:02 +02:00
Defusable
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
DeltaV
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
Destructible
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
DetailExaminable
Hide flavor text if identity hidden ( #19635 )
2023-08-30 09:38:16 +10:00
DeviceLinking
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
DeviceNetwork
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Devour
Dropping Corpses Devoured by Space Dragons on Gib/Butcher. ( #28709 )
2024-06-08 20:30:58 +02:00
Dice
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Discord
Relay custom votes to a webhook ( #18561 )
2023-12-16 20:24:33 +01:00
Disposal
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
DoAfter
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Doors
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Dragon
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drunk
Drunk Shader ( #8910 )
2022-06-23 14:33:25 +10:00
EUI
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Add summary comments for ElectrifiedComponent fields ( #29733 )
2024-08-09 17:31:25 +01:00
Emoting
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Emp
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Engineering
Update SpawnAfterInteractSystem.cs to not use Component.Owner ( #29968 )
2024-08-09 17:45:46 +01:00
Ensnaring
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
EntityEffects
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
EntityList
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Entry
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
2024-07-25 03:17:57 +02:00
Examine
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Execution
Fix build error
2024-05-18 14:12:42 +02:00
Explosion
Log enrichment: Explosion damage to players ( #29762 )
2024-08-09 19:17:07 +01:00
Fax
add(FaxComponent): Allows for setting defaults in the component. ( #30484 )
2024-08-09 19:04:59 +01:00
Flash
Replace some to do with TODO ( #30346 )
2024-08-09 18:04:42 +01:00
Fluids
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
GameTicking
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
Gateway
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Gatherable
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Geras
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
Ghost
Update MoverController.cs to not use Component.Owner ( #29965 )
2024-08-09 18:18:02 +01:00
GhostKick
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
GridPreloader
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
Guardian
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
2024-08-09 17:47:22 +01:00
GuideGenerator
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
Hands /Systems
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Holiday
Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu ( #30082 )
2024-08-09 17:47:51 +01:00
Holosign
Convert to Unix
2024-03-27 11:05:48 +00:00
HotPotato
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Humanoid
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent ( #30724 )
2024-08-09 19:01:53 +01:00
IP
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
IgnitionSource
Allow Flares to light cigarettes ( #29476 )
2024-08-09 17:19:00 +01:00
ImmovableRod
Optimise immovable rod mapinit ( #27149 )
2024-04-21 23:21:51 +02:00
Implants
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Info
Fixes client having authority over rules popup cvars ( #28655 )
2024-07-13 04:21:16 +02:00
Instruments
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Interaction
Fix hugging mispredict ( #28432 )
2024-06-01 17:59:47 +02:00
Inventory
Move storage binds and slot click handling to shared ( #27135 )
2024-04-21 23:31:37 +02:00
IoC
Rate limit ahelps ( #29219 )
2024-07-25 00:38:40 +02:00
Item
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Jittering
…
Jobs
improve job special ( #30753 )
2024-08-09 19:17:26 +01:00
KillTracking
Try fix KeyNotFoundException in KillTrackingSystem ( #28553 )
2024-06-08 19:58:52 +02:00
Kitchen
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Labels /Label
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
LandMines
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Lathe
Add support for printing reagents in lathes ( #30476 )
2024-08-09 18:17:30 +01:00
Light
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 19:04:58 +01:00
Lightning
Log enrichment: Explosion damage to players ( #29762 )
2024-08-09 19:17:07 +01:00
Lube
Improve throwing precision ( #29726 )
2024-08-09 17:35:24 +01:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
Maps
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
MassMedia
Silence ringtones on admin PDAs ( #29801 )
2024-08-09 17:35:24 +01:00
Materials
scoopable ash and foam, solution transfer prediction ( #25832 )
2024-04-07 14:27:04 +02:00
Mech
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Medical
tweak(HealthAnalyzer): Stop showing poup when used on self or when cancelled (by twitter) ( #30467 )
2024-08-09 19:17:07 +01:00
Mind
Fix ghosts getting spawned in nullspace ( #27617 )
2024-05-18 13:53:01 +02:00
Mindshield
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-14 22:02:40 +02:00
Mining
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
MoMMI
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Mobs
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Morgue
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Motd
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
MouseRotator
Mouse rotator system ( #19267 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
NPC
ai stays seated and pulled while cuffed. ( #30397 )
2024-08-09 19:02:30 +01:00
NameIdentifier
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Ninja
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
NodeContainer
Prevent stacking pipes ( #28308 )
2024-06-01 17:14:50 +02:00
Nuke
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
NukeOps
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Nutrition
Secret stash refractor ( #29396 )
2024-08-09 19:04:17 +01:00
Nyanotrasen
:trollface:
2024-08-09 19:32:00 +01:00
Objectives
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
PAI
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
PDA
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Paper
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
Parallax
Update BiomeSystem.cs to not use Component.Owner ( #29939 )
2024-08-09 17:45:36 +01:00
ParticleAccelerator
PA ui cleanup + bugfixes ( #28750 )
2024-08-09 17:52:22 +01:00
Payload /EntitySystems
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Physics
Update MoverController.cs to not use Component.Owner ( #29965 )
2024-08-09 18:18:02 +01:00
Pinpointer
remove UntrackedMapBoundUserInterface ( #30752 )
2024-08-09 19:04:17 +01:00
Placement
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Players
JobRequirement refactor ( #30347 )
2024-08-09 18:45:41 +01:00
PneumaticCannon
Welding tweaks ( #27959 )
2024-06-06 21:59:35 +02:00
Pointing
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Points
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Polymorph
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
PowerCell
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
PowerSink
Remove all obsolete BatteryComponent method calls ( #25871 )
2024-03-07 01:52:46 +01:00
Prayer
Fix null ref exception in PrayerSystem ( #28712 )
2024-07-05 20:21:45 +02:00
Preferences /Managers
Vanquish inaccurate docs ( #30449 )
2024-08-09 18:12:53 +01:00
Procedural
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Projectiles
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
Puppet
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Radiation
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Radio
Intercom buffs and fixes ( #29580 )
2024-08-09 17:33:56 +01:00
RandomAppearance
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
RandomMetadata
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-08 20:24:12 +02:00
RatKing
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Remotes
Restrict door remotes to only being able to manipulate doors relevant to their type ( #26371 )
2024-03-27 18:28:06 +01:00
Repairable
add fuel costs back to finishing welding ( #27030 )
2024-04-21 23:20:07 +02:00
RequiresGrid
Add RequiresGrid component ( #23394 )
2024-03-05 09:48:10 +01:00
Research
Add prediction for Tech Disks, cleanup ( #29061 )
2024-07-25 00:34:28 +02:00
Resist
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Respawn
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Revenant
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics /Systems
malf killer 9000 (robotics console) ( #24855 )
2024-05-18 13:34:13 +02:00
Roles
localize RoleBriefing ( #28824 )
2024-07-05 20:27:47 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
RoundEnd
Add evac shuttle test. ( #27152 )
2024-04-21 23:22:04 +02:00
Salvage
Update SalvageSystem.Magnet to not use Component.Owner ( #29961 )
2024-08-09 17:45:39 +01:00
Sandbox
Fix colornetwork desc and help ( #29856 )
2024-08-09 17:38:27 +01:00
Screens
cancelable brig timers ( #26557 )
2024-04-07 14:22:06 +02:00
SensorMonitoring
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
ServerInfo
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
ServerUpdates
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Shuttles
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Silicons
UI to edit silicon laws from admin verb ( #28483 )
2024-08-09 19:17:06 +01:00
Singularity
fix(FieldGenerators): Add missing connection check ( #30468 )
2024-08-09 18:58:46 +01:00
Solar
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Sound
Add Ability to stop sound when MobState is Dead ( #26905 )
2024-04-21 21:56:36 +02:00
Spawners
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
Species /Systems
Body code cleanup ( #24946 )
2024-04-07 14:04:17 +02:00
Speech
Add replacement words to Russian accent ( #30554 )
2024-08-09 19:04:59 +01:00
Spider
Spiders Buff and critters change ( #13377 )
2023-01-22 18:50:05 -04:00
SprayPainter
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Spreader
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
Sprite
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Stack
Machine-code cleanup ( #28489 )
2024-07-25 01:11:54 +02:00
Standing
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Station
Fix random unused field warnings ( #29948 )
2024-08-09 18:54:53 +01:00
StationEvents
Station event component and system tweaks ( #28331 )
2024-08-09 19:52:18 +01:00
StationRecords
Senior ID cards get a custom job name: Attempt 3 ( #1425 )
2024-08-06 23:20:49 +02:00
Stealth
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Storage
Log enrichment: Explosion damage to players ( #29762 )
2024-08-09 19:17:07 +01:00
Store
plutonium core steal objective ( #26786 )
2024-07-25 01:54:51 +02:00
Strip
Thieving glove pickups actually stealthy ( #29665 )
2024-08-09 17:26:15 +01:00
Stunnable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
SubFloor
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-24 00:13:35 +01:00
SurveillanceCamera
Station event component and system tweaks ( #28331 )
2024-08-09 19:52:18 +01:00
Tabletop
Remove placing items on tabletop boards. ( #29513 )
2024-07-25 01:50:55 +02:00
Teleportation
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-08 20:16:59 +02:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-09 18:54:53 +01:00
Terminator
remove GenericAntag completely ( #28218 )
2024-08-09 19:02:29 +01:00
Tesla
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Thief
Thief beacons (try 2) ( #29997 )
2024-08-09 19:04:09 +01:00
Tiles
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
Tips
Localize tips ( #28285 )
2024-06-01 17:41:48 +02:00
Toilet
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Toolshed /Commands
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Traitor
Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper ( #30446 )
2024-08-09 18:54:53 +01:00
Traits
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
UserInterface
Add support for printing reagents in lathes ( #30476 )
2024-08-09 18:17:30 +01:00
VendingMachines
Allow vending machines to be repaired ( #28920 )
2024-07-05 20:34:38 +02:00
Verbs
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
VoiceMask
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Voting
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Wagging
Stop wagging tails on crit ( #25323 )
2024-02-18 23:39:38 +01:00
Warps
Default warp point names ( #21017 )
2023-10-20 15:29:43 +02:00
Weapons
Shotgun spread refactor ( #27773 )
2024-08-09 18:22:27 +01:00
Weather
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
Whitelist
Implement a playerpanel ( #30238 )
2024-08-09 19:04:58 +01:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-06-01 17:13:35 +02:00
Worldgen
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent ( #30724 )
2024-08-09 19:01:53 +01:00
Xenoarchaeology
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent ( #30724 )
2024-08-09 19:01:53 +01:00
Zombies
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
2024-08-09 17:53:32 +01:00
AssemblyInfo.cs
Add test to load all config presets ( #20705 )
2023-10-08 19:58:55 +02:00
Content.Server.csproj
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Content.Server.csproj.DotSettings
…
GlobalUsings.cs
…
Program.cs
…