* Make anomaly, artifact and gifts events announcement sound optional * Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables. * Fix margins * Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup * Fix merge --------- Co-authored-by: AJCM <AJCM@tutanota.com> |
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|---|---|---|
| .. | ||
| Commands | ||
| Managers | ||
| Systems | ||
| TypingIndicator | ||
| V2 | ||
| AnnounceOnSpawnComponent.cs | ||
| AutoEmoteComponent.cs | ||
| ChatUser.cs | ||
| EmoteOnDamageComponent.cs | ||
| SpeakOnUseComponent.cs | ||
| SuicideSystem.cs | ||