* Make anomaly, artifact and gifts events announcement sound optional * Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables. * Fix margins * Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup * Fix merge --------- Co-authored-by: AJCM <AJCM@tutanota.com> |
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| .. | ||
| SurveillanceCameraMicrophoneSystem.cs | ||
| SurveillanceCameraMonitorSystem.cs | ||
| SurveillanceCameraRouterSystem.cs | ||
| SurveillanceCameraSpeakerSystem.cs | ||
| SurveillanceCameraSystem.cs | ||