..
AI
Make humans move based on their last grid's angle ( #5122 )
2021-11-03 00:35:02 +11:00
AME
Power-reading multitool ( #5046 )
2021-10-29 14:42:18 +02:00
Access
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
Act
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Actions
Fix barstool rotation ( #5134 )
2021-11-02 19:38:47 +01:00
Administration
funny container commands ( #5113 )
2021-11-02 15:32:58 +11:00
Advertise
You can now recreate modern marketing with VV
2021-10-01 21:32:02 +02:00
Advertisements
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Afk
Add AFK tracking system.
2021-07-22 23:20:57 +02:00
Alert
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Announcements
Makes announcements a +ADMIN command instead of a +FUN command. ( #4815 )
2021-10-09 18:36:52 +02:00
Arcade
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Armor
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
Atmos
Adds a UI for gas filters ( #5052 )
2021-11-02 10:44:40 +01:00
Audio
whoops
2021-09-29 17:34:34 -07:00
BarSign
Fixes bar sign not changing due to wrong conditional.
2021-10-01 12:28:52 +02:00
Body
Refactor Resolve and IEntity in SolutionContainerSystem ( #5083 )
2021-11-02 12:03:23 +11:00
Botany
Refactor Resolve and IEntity in SolutionContainerSystem ( #5083 )
2021-11-02 12:03:23 +11:00
Bql
oh god it's BQL time ( #5050 )
2021-10-31 21:14:44 +01:00
Buckle
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
CPUJob /JobQueues
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cabinet
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Camera
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cargo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
CharacterAppearance
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
CharacterInfo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Chat
Refactor AccentManager to be an entity system, makes accents ECS. ( #4825 )
2021-10-11 11:18:39 -07:00
Chemistry
Log the chem dispenser to server console. ( #5142 )
2021-11-03 15:32:32 +01:00
Cleanable
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Climbing
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cloning
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Clothing
Slipping tweaks + remove EffectBlocker ( #4955 )
2021-10-25 17:43:49 +11:00
CombatMode
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Commands
ForAll command! ( #4982 )
2021-10-23 19:15:40 +02:00
Communications
Added classic announcement sound to announcements ( #4504 )
2021-08-21 05:19:39 +00:00
Computer
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Configurable
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Connection
Make ban command properly give a ban message instead of a placeholder ( #5087 )
2021-10-29 20:54:14 +02:00
Construction
Fix item construction using nearby anchored items (pipes)
2021-11-03 14:33:00 -07:00
Containers
ChemMaster/Chemistry Dispenser constructability, fixed edition ( #5125 )
2021-11-02 10:04:07 +01:00
Conveyor
Fix storage closing bounds on rotated grids ( #5033 )
2021-10-27 10:27:25 +02:00
Cooldown
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Coordinates /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
Crayon fix ( #4848 )
2021-10-12 23:56:35 -07:00
Cuffs
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Damage
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Database
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Destructible
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
DeviceNetwork
Apc device network and apc based light switch ( #4908 )
2021-10-23 16:23:19 -07:00
Dice
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Disposal
Disposals fixed under station rotation ( #5067 )
2021-10-29 19:07:32 +11:00
DoAfter
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Doors
Draw depth adjustments ( #5130 )
2021-11-03 14:43:10 +01:00
EUI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Electrocution
Electrocute Command
2021-11-02 19:32:07 +01:00
Engineering
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
oh god it's BQL time ( #5050 )
2021-10-31 21:14:44 +01:00
Examine
Removed old Loc.GetString() use instances ( #4155 )
2021-06-21 02:13:54 +02:00
Explosion
Blast doors & shutters ( #4822 )
2021-10-10 12:43:50 +02:00
Extinguisher
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
Flash
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Fluids
Refactor Resolve and IEntity in SolutionContainerSystem ( #5083 )
2021-11-02 12:03:23 +11:00
Friction
Increase MoverController performance ( #4448 )
2021-08-15 14:03:08 +10:00
GameTicking
Add character names to round end screen and localize more of the strings ( #5088 )
2021-11-03 14:40:32 +01:00
Ghost
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00
Gravity
Gravity generator rewrite ( #4828 )
2021-11-02 11:12:55 +11:00
HandLabeler
Adds hand labelers ( #4903 )
2021-10-16 13:34:05 -07:00
Hands
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Headset
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Holiday
Raise HolidaysRefreshedEvent when holidays are disabled.
2021-09-29 12:57:37 +02:00
IP
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Instruments
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Interaction
Fix barstool rotation ( #5134 )
2021-11-02 19:38:47 +01:00
Inventory
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
IoC
Device network as ecs ( #4205 )
2021-10-11 14:41:18 -07:00
Items
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Jittering
Adds jittering. ( #4809 )
2021-10-09 17:30:04 +02:00
Jobs
Turns HolidayManager into an entity system, HolidaySystem.
2021-09-29 12:56:10 +02:00
Kitchen
Extractible tweak - Allow grinding and juicing ( #5112 )
2021-11-02 15:20:14 +11:00
Lathe
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Light
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Lock
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
MachineLinking
Server/MachineLinking: allow linking devices that are inside obstructions ( #5010 )
2021-10-24 01:21:39 -07:00
Materials
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Medical
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Mind
Fix ControlMob on already controlled mob ( #3868 )
2021-11-02 11:11:50 +11:00
Mining /Components
ECS damageable ( #4529 )
2021-09-14 10:07:37 -07:00
MoMMI
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
MobState /States
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Module
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Morgue
Fix morgue picking up pipes ( #5045 )
2021-10-27 23:09:10 -07:00
Movement
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
NodeContainer
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Nutrition
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Objectives
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
PAI
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00
PDA
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Paper
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
ParticleAccelerator
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Physics /Controllers
Enable shuttle rotation ( #4798 )
2021-10-09 01:55:10 +02:00
Pinpointer
Pinpointer ( #5131 )
2021-11-03 14:35:34 -07:00
Plants
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Players
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
PneumaticCannon
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Pointing
Fix barstool rotation ( #5134 )
2021-11-02 19:38:47 +01:00
Popups
PopupSystem now uses Filter methods for getting players from entities. ( #4751 )
2021-10-03 16:15:15 +02:00
Power
Gravity generator rewrite ( #4828 )
2021-11-02 11:12:55 +11:00
PowerCell
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
Preferences /Managers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Projectiles
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Pulling
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
RCD
Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition ( #4878 )
2021-10-25 14:33:49 +11:00
Radiation
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Radio
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Recycling
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Repairable
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Research
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Roles
Convert sus events to eventbus ( #5044 )
2021-10-27 10:53:10 +02:00
Rotatable
Add verb to reset rotation of rotatable entities ( #4807 )
2021-10-09 18:23:34 +02:00
RoundEnd
Admin shuttle call button ( #4859 )
2021-10-13 10:15:28 -07:00
Sandbox
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Security
Fix deployable barrier light toggle ( #4739 )
2021-10-02 16:53:20 +02:00
Shuttles
Remove PilotComponent when someone stop piloting ( #4922 )
2021-10-17 14:33:12 +02:00
Singularity
Fix containment fields finding one another ( #5094 )
2021-10-31 14:39:36 +01:00
Slippery
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Solar
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Sound
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Spawners
Add linter support for TimedSpawnerComponent, fix linter errors.
2021-10-14 11:09:26 +02:00
Speech
Add-d-ds s-s-stut-ttering t-to the g-gam-me ( #4901 )
2021-10-17 01:23:31 +02:00
Sprite /Components
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
Stack
Adds support for unlimited stacks ( #5084 )
2021-10-31 14:27:11 +01:00
StationEvents
Make radiation storms occur at least somewhat near the station (Revision 3: LocalBounds) ( #4745 )
2021-10-03 18:26:45 -07:00
Storage
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Strip
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Stunnable
Remove some unused fields again-ing
2021-10-27 19:43:57 +11:00
Suspicion
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Tabletop
Remove naughty IEntity.Dirty calls ( #5069 )
2021-10-28 22:40:05 -07:00
Temperature
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
2021-10-29 10:18:43 +02:00
Throwing
Landing velocity threshold ( #4606 )
2021-09-15 20:58:45 +10:00
Tiles
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
Toilet
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Tools
Sync UseTool nullable broadcast events
2021-10-30 19:27:06 +02:00
Traitor
Fixes ghosts being able to use uplinks ( #5085 )
2021-10-29 18:37:34 +02:00
TraitorDeathMatch /Components
Telecrystals (and a bit more ECS) ( #4775 )
2021-10-08 12:26:42 +02:00
UserInterface
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
VendingMachines
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Verbs
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Visible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Voting
Restart round vote now correctly shows round end screen. ( #4817 )
2021-10-09 20:18:20 +02:00
Warps
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Weapon
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Wieldable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Window
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
WireHacking
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
AssemblyInfo.cs
Fix exception in ReagentPrototype caused by IMetabolizable ( #451 )
2019-11-23 21:55:31 +01:00
Content.Server.csproj
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00