..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-18 13:59:01 +02:00
Abilities
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
Access
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
ActionBlocker
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Actions
Action stuff ( #31305 )
2024-08-27 01:00:43 +01:00
Administration
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Alert
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Anomaly
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 19:04:58 +01:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Atmos
Remove client state from server AirAlarmComponent ( #31236 )
2024-08-27 00:50:40 +01:00
Audio
Ambient music rules refactor ( #29921 )
2024-08-09 17:47:28 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-27 00:42:13 +01:00
Beeper
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Body
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Add a bool to disable buckling on InteractHand ( #30001 )
2024-08-27 01:00:43 +01:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
CCVar
Fixup playerspawn stuff ( #31546 )
2024-08-30 08:07:09 +01:00
Cabinet
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Camera
Allow `zoom` command to modify an eye's PVS range ( #29245 )
2024-08-09 17:26:40 +01:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
Chemistry
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Climbing
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Update ClothingSpeedModifierSystem.cs ( #29994 )
2024-08-30 07:55:29 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-08-09 18:12:53 +01:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Construction
Fix flatpacker ( #28736 )
2024-08-22 13:41:09 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
ContainerComp fix ( #31434 )
2024-08-27 01:00:43 +01:00
Contraband
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
Add "Subpoenaed" status for SecHud and Criminal Records Computer ( #1405 )
2024-07-01 21:50:51 +00:00
Cuffs
Fix(CuffableSystem): Check if cuffs can be transferred(dropped) ( #30465 )
2024-08-09 19:17:07 +01:00
Damage
fix method OnEntityEnter in DamageContactsSystem ( #31494 )
2024-08-30 05:32:30 +01:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-06-01 17:19:24 +02:00
Decals
Fix decal megadiffs ( #30732 )
2024-08-09 19:04:59 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
job whitelists panel !!! ( #1678 )
2024-08-28 00:33:30 +00:00
Destructible
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
DeviceLinking
Rejig device link sink & source startup & shutdown ( #29035 )
2024-07-25 00:34:26 +02:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
DoAfter
Fix for stripping doafters ( #30821 )
2024-08-09 19:18:26 +01:00
Doors
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emag
Split Emag in half ( #1426 )
2024-07-09 12:47:18 +02:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
EntityTable
Infer type for EntSelector ( #30856 )
2024-08-11 14:44:19 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Melee Executions ( #30104 )
2024-08-11 14:52:53 +01:00
Explosion
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
Eye
telescreen and television require vision + Move eye to shared ( #30260 )
2024-08-09 17:55:40 +01:00
Fax
add(FaxComponent): Allows for setting defaults in the component. ( #30484 )
2024-08-09 19:04:59 +01:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-08-09 17:54:47 +01:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
fire extinguisher using item toggle ( #29906 )
2024-08-09 17:45:39 +01:00
Foldable
Dragdrop fold rollerbed ( #30002 )
2024-08-09 18:58:54 +01:00
Follower
Make followed session-specific ( #30770 )
2024-08-11 14:50:15 +01:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
Frontier /Storage
Add magnet pickup system from Frontier ( #949 )
2024-03-17 14:38:11 +01:00
GameTicking
Fix test ops real ( #1626 )
2024-08-14 15:09:20 +00:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Fix magboots not needing a grid to work ( #29034 )
2024-07-25 00:14:14 +02:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-18 13:51:30 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Fixed the guidebook listing every single rule ( #28680 )
2024-07-13 04:21:06 +02:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-18 13:36:03 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Long human ears ( #30490 )
2024-08-27 00:32:30 +01:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
return empty string for invalid identity ( #29274 )
2024-07-25 00:38:52 +02:00
Implants
make mindshields removable ( #1631 )
2024-08-18 10:47:55 +00:00
Info
Fixes client having authority over rules popup cvars ( #28655 )
2024-07-13 04:21:16 +02:00
Input
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Interaction
Re-add improved random sentience event ( #29123 )
2024-08-30 09:00:08 +01:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Inventory
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-27 00:42:13 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
ItemToggle + slots stuff ( #31312 )
2024-08-27 01:00:43 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-04-07 14:11:40 +02:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Lathe
reduce lathe recipe copy pasta ( #31515 )
2024-08-30 08:07:09 +01:00
Light
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
add 👷 JobCondition system for reagents ( #29023 )
2024-07-05 20:37:55 +02:00
Lock
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Revert "Nyano port of digging ( #400 )" ( #1452 )
2024-07-01 21:57:16 +00:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Recycler Overhaul ( #30802 )
2024-08-21 16:00:29 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Medical
Change suit sensors on other players ( #29668 )
2024-08-11 15:19:51 +01:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-03-07 00:59:34 +01:00
Mind
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Mindshield /Components
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-27 00:42:13 +01:00
NPC
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
NameModifier
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Ninja
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Nyanotrasen
fix mass sleep ( #1649 )
2024-08-18 10:32:54 +00:00
Objectives
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Overlays
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
Parallax
biome flexibility changes ( #28017 )
2024-05-18 14:00:10 +02:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
Remove HighImpassable from TableTopLayer ( #29455 )
2024-08-09 17:52:09 +01:00
Pinpointer
remove UntrackedMapBoundUserInterface ( #30752 )
2024-08-09 19:04:17 +01:00
Placeable
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Players
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
ItemToggle + slots stuff ( #31312 )
2024-08-27 01:00:43 +01:00
PowerCell
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Procedural
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
Projectiles
Fix Pacified Damage Dealing Thrown Objects ( #31183 )
2024-08-21 16:02:05 +01:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-07-25 01:40:06 +02:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-08-09 17:45:36 +01:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Localization of encryption keys ( #30172 )
2024-08-09 17:52:21 +01:00
Random
Entity Tables (EntitySpawnEntry replacement) ( #30579 )
2024-08-11 14:37:41 +01:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
reduce lathe recipe copy pasta ( #31515 )
2024-08-30 08:07:09 +01:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Roles
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Salvage
Add space debris to salvage magnet ( #31113 )
2024-08-28 03:17:20 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Shuttles
fix and buff the handheld mass scanner ( #31284 )
2024-08-27 00:30:54 +01:00
Silicons
AI whitelist fix ( #31542 )
2024-08-30 07:54:06 +01:00
Singularity
ContainmentFieldComponent's garbage destruction can now be disabled ( #29376 )
2024-07-25 01:44:32 +02:00
Slippery
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-27 00:42:13 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Predict EmitSoundOnUIOpen ( #31464 )
2024-08-27 01:03:06 +01:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Spreader
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Make printing from ore procecssors slightly more bearable ( #31074 )
2024-08-21 15:30:20 +01:00
Standing
Improve buckling's interactions with standing state ( #29741 )
2024-08-09 17:32:07 +01:00
Station
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
StatusIcon
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-05-07 03:44:43 +02:00
StepTrigger
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
Make storage implant closable using the action again ( #31381 )
2024-08-27 00:43:25 +01:00
Store
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-06-01 17:41:55 +02:00
Strip
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Stunnable
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
SubFloor
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Teleportation
Another QSI Fix About Things Being in Places they Should not ( #30241 )
2024-08-09 18:14:53 +01:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-09 18:54:53 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
2024-08-09 17:52:21 +01:00
Tiles
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Timing
fix(UseDelaySystem): Use safe method to index into dictionary ( #31135 )
2024-08-21 16:16:13 +01:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Traits
Fix unlimited MaxTraitPoints for traits ( #29600 )
2024-07-25 01:55:34 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
Verbs
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Weapons
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Weather
Weather fix ( #30857 )
2024-08-27 01:00:43 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
prevent borgs unlocking eachother and robotics console ( #27888 )
2024-08-09 18:03:34 +01:00
Wieldable
tweak(GunRequiresWield): State the requirement for gun wielding in the description. ( #30301 )
2024-08-09 17:59:55 +01:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 23:46:34 +02:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00