Delta-v/Content.Server/GameObjects/Components/Damage
Peter Wedder bd4f2b41df
Prettier window breaking (#2368)
* Put the damage in the windows

* add crack overlays

* Window cracking

* glass related sounds

* let's use a valid state

* run optipng on these for posterity

* Examine damage descriptions

* add "Constructible" to dictionary

* Downmix stereo effects to mono

* breaking and knocking

* Add shard etc. sprites

* shard inhands

* more sprite wrangling

* Expand destructiblecomponent drop system + implement it for windows

* Shard descriptions

* Random sprite component

* no nullbabby

* Random destroysounds

* random offset on destructible drops

* fix fucked yaml

* sound collections

* random pitch for knocking

* Localization

* hascomponent

* better spawnondestroy

* missed one
2020-10-29 20:42:11 +01:00
..
BreakableComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
BreakableConstructionComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
DamageCommands.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
DamageOnHighSpeedImpactComponent.cs Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
DamageOnToolInteractComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
DestructibleComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
RuinableComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00