Delta-v/Content.Server/GameObjects/EntitySystems/AI
Víctor Aguilera Puerto 48841a274d
Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00
..
LoadBalancer AI preset curves and expandable optimisation (#1346) 2020-08-11 22:01:55 +02:00
Pathfinding Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
Steering Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
AiFactionTagSystem.cs Add AI factions (#1807) 2020-08-24 12:33:03 +02:00
AiSystem.cs Rate-limit AI updates (#2120) 2020-09-24 16:04:01 +02:00
ServerAiDebugSystem.cs Add utility AI (#806) 2020-06-18 14:52:44 +02:00
SleepAiMessage.cs AI sleeping (#1708) 2020-08-18 15:14:55 +02:00