Delta-v/Content.Server/GameObjects/EntitySystems/AI/Pathfinding
Víctor Aguilera Puerto 48841a274d
Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00
..
Accessible Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
Pathfinders Cleanup (#2111) 2020-09-20 17:29:11 +02:00
PathfindingChunk.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
PathfindingHelpers.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
PathfindingNode.cs Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
PathfindingSystem.cs Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257) 2020-10-14 22:45:53 +02:00
ServerPathfindingDebugSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00