Delta-v/Content.Shared/Anomaly/Components
Plykiya 2aaaa831ed Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 19:04:58 +01:00
..
AnomalyComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
AnomalyCoreComponent.cs GORILLA Gauntlets (#23012) 2024-01-22 18:47:45 +01:00
AnomalyPulsingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
AnomalySupercriticalComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
CorePoweredThrowerComponent.cs GORILLA Gauntlets (#23012) 2024-01-22 18:47:45 +01:00