Delta-v/Content.Shared/Chemistry/Components
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
..
SolutionManager Fix 'Hypopen shouldn't display solution examine text' (#26453) 2024-04-07 14:20:11 +02:00
DrainableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
DumpableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
FitsInDispenserComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
HyposprayComponent.cs Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) 2024-04-07 14:20:24 +02:00
InjectorComponent.cs Make `NeedHand` modifiable for injectorSystem (#29870) 2024-08-09 17:59:55 +01:00
MixableSolutionComponent.cs You can bless more containers with a bible (#26526) 2024-04-21 23:31:16 +02:00
MovespeedModifierMetabolismComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
PillComponent.cs Remove server-side sprite references from chem master (#15888) 2023-04-29 19:27:14 +10:00
ReagentTankComponent.cs add fuel costs back to finishing welding (#27030) 2024-04-21 23:20:07 +02:00
RefillableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
RehydratableComponent.cs fishops nerf real (#25148) 2024-03-07 01:24:59 +01:00
ScoopableSolutionComponent.cs scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
SmokeAffectedComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
SmokeComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Solution.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
SolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
SolutionContainerMixerComponent.cs Electrolysis and Centrifuge (#22517) 2023-12-16 20:30:32 +01:00
SolutionContainerVisualsComponent.cs Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865) 2024-08-09 18:18:14 +01:00
SolutionScannerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionSpikerComponent.cs predict egg cracking + refactor (#25028) 2024-02-08 12:41:42 +01:00
SolutionTransferComponent.cs tweak(SolutionTransfer): Raise default max transfer amount. (#29969) 2024-08-09 18:55:43 +01:00