Delta-v/Content.Shared/Interaction
Psychpsyo 175343453d Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-30 09:00:08 +01:00
..
Components Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
Events Melee Executions (#30104) 2024-08-11 14:52:53 +01:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
AfterInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
InteractUsing.cs Remove `IInteractUsing` (#9718) 2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs Fix double interaction popups (#30452) 2024-08-09 18:18:02 +01:00
RangedInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
SharedInteractionSystem.Clumsy.cs Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs Station AI (#30944) 2024-08-30 07:53:19 +01:00
SmartEquipSystem.cs Prevent virtual item storage and popups (#30020) 2024-08-09 17:47:28 +01:00