Delta-v/Content.Server/GameTicking/Rules/Components
deltanedas 16b3fb1204
LoadMapRule grid storage rework (#28210)
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2024-06-03 20:04:19 -04:00
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AntagLoadProfileRuleCOmponent.cs move nukie profile loading into its own rule (#28208) 2024-05-25 16:15:56 -04:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
GenericAntagRuleComponent.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
NukeOpsShuttleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
NukeopsRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
ThiefRuleComponent.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
TraitorRuleComponent.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00