Delta-v/Content.Server/StationEvents
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
..
Components clerical error station event (#23091) 2023-12-27 20:09:05 -07:00
Events Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
BasicStationEventSchedulerSystem.cs basic station event commands (#20371) 2023-09-24 12:46:35 -05:00
EventManagerSystem.cs Fix station events that use update loops (#15834) 2023-04-29 13:15:06 +10:00
RampingStationEventSchedulerSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00