Delta-v/Content.Server/StationEvents/Events
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
..
AnomalySpawnRule.cs fix anomalies spawning on escape pods (#18225) 2023-07-23 13:57:13 +10:00
BluespaceArtifactRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
BluespaceLockerRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
BreakerFlipRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
BureaucraticErrorRule.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
CargoGiftsRule.cs Fix centcom cargo gifts (#24701) 2024-01-30 04:05:20 -07:00
ClericalErrorRule.cs clerical error station event (#23091) 2023-12-27 20:09:05 -07:00
FalseAlarmRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
GasLeakRule.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
ImmovableRodRule.cs Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
IonStormRule.cs remove racism (#23039) 2023-12-27 23:30:24 +11:00
KudzuGrowthRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
LoneOpsSpawnRule.cs After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850) 2023-09-24 16:16:33 -04:00
MassHallucinationsRule.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MeteorSwarmRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
NinjaSpawnRule.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
PowerGridCheckRule.cs Power monitoring console overhaul (#20927) 2023-12-24 17:07:41 +11:00
RandomEntityStorageSpawnRule.cs caninsert entitystorage tweaks (#20589) 2023-09-28 22:55:29 -05:00
RandomSentienceRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
RandomSpawnRule.cs dragon minor refactor and stuff (#18149) 2023-07-25 10:32:12 +10:00
SolarFlareRule.cs better solar flare (#19189) 2023-08-19 16:39:35 -07:00
StationEventSystem.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
VentClogRule.cs A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
VentCrittersRule.cs Fix vent critters spawn (#17833) 2023-07-09 13:25:05 -06:00