Delta-v/Content.Shared/Clothing/Components/LoadoutComponent.cs

31 lines
1007 B
C#

using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LoadoutComponent : Component
{
/// <summary>
/// A list of starting gears, of which one will be given.
/// All elements are weighted the same in the list.
///
/// If not specified, <see cref="RoleLoadout"/> will be used instead.
/// </summary>
[DataField("prototypes")]
[AutoNetworkedField]
public List<ProtoId<StartingGearPrototype>>? StartingGear;
/// <summary>
/// A list of role loadouts, of which one will be given.
/// All elements are weighted the same in the list.
///
/// If not specified, <see cref="StartingGear"/> will be used instead.
/// </summary>
[DataField]
[AutoNetworkedField]
public List<ProtoId<RoleLoadoutPrototype>>? RoleLoadout;
}