Delta-v/Content.Server/GameObjects/Components
ShadowCommander a3e61a77db
Implement StorageFillComponent (#726)
2020-02-23 00:40:09 +01:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Chemistry Revert unnecessary changes made by previous PR to SolutionCompon… (#583) 2020-02-06 16:13:32 +01:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Damage Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Doors CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Fix crash on human deletion. 2020-01-26 19:52:09 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items Implement StorageFillComponent (#726) 2020-02-23 00:40:09 +01:00
Markers Makes players spawn on job spawn markers on roundstart (#543) 2020-01-23 17:31:47 +01:00
Medical CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Mining Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Mobs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
Movement MovementSpeedModifierComponent (#721) 2020-02-23 00:37:56 +01:00
Nutrition MovementSpeedModifierComponent (#721) 2020-02-23 00:37:56 +01:00
Paper Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711) 2020-02-17 00:16:06 +01:00
Power Sound for burning your hand on a powered light (#733) 2020-02-23 00:39:00 +01:00
Projectiles Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Research API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Let stacks specify if they get thrown as one item, or individual… (#679) 2020-02-13 23:43:02 +01:00
Temperature Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Timing Use Delay Component (#540) 2020-01-22 23:08:14 +01:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Weapon Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Fixes placing objects on closed lockers (#658) 2020-02-09 10:42:12 +01:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00