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Access
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Move access levels to prototypes.
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2020-01-19 18:30:09 +01:00 |
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Cargo
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API changes, renamed SpawnEntityAt to SpawnEntity.
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2020-01-24 16:10:48 -08:00 |
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Chemistry
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Revert unnecessary changes made by previous PR to SolutionCompon… (#583)
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2020-02-06 16:13:32 +01:00 |
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Construction
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API changes, renamed SpawnEntityAt to SpawnEntity.
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2020-01-24 16:10:48 -08:00 |
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Damage
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Doors
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CollidableComponent and ICollideableComponent namespace was changed in the engine.
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2020-01-11 14:12:20 -08:00 |
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Explosion
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Fixed a bunch of unused variables warnings (#492)
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2019-12-15 14:12:23 +01:00 |
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GUI
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Fix crash on human deletion.
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2020-01-26 19:52:09 +01:00 |
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Healing
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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Instruments
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Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
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2019-11-25 00:11:47 +01:00 |
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Interactable
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Fix flashlights not updating status when battery inserted.
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2020-01-12 02:02:58 +01:00 |
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Items
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Implement StorageFillComponent (#726)
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2020-02-23 00:40:09 +01:00 |
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Markers
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Makes players spawn on job spawn markers on roundstart (#543)
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2020-01-23 17:31:47 +01:00 |
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Medical
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CollidableComponent and ICollideableComponent namespace was changed in the engine.
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2020-01-11 14:12:20 -08:00 |
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Mining
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Mobs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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Movement
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MovementSpeedModifierComponent (#721)
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2020-02-23 00:37:56 +01:00 |
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Nutrition
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MovementSpeedModifierComponent (#721)
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2020-02-23 00:37:56 +01:00 |
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Paper
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Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711)
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2020-02-17 00:16:06 +01:00 |
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Power
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Sound for burning your hand on a powered light (#733)
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2020-02-23 00:39:00 +01:00 |
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Projectiles
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Research
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API changes, renamed SpawnEntityAt to SpawnEntity.
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2020-01-24 16:10:48 -08:00 |
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Sound
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Stack
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Let stacks specify if they get thrown as one item, or individual… (#679)
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2020-02-13 23:43:02 +01:00 |
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Temperature
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Timing
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Use Delay Component (#540)
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2020-01-22 23:08:14 +01:00 |
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Trigger/TimerTrigger
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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VendingMachines
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API changes, renamed SpawnEntityAt to SpawnEntity.
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2020-01-24 16:10:48 -08:00 |
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Weapon
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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CatwalkComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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ComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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MagicMirrorComponent.cs
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added Character Setup (#511)
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2020-01-18 01:54:13 +01:00 |
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PlaceableSurfaceComponent.cs
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Fixes placing objects on closed lockers (#658)
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2020-02-09 10:42:12 +01:00 |
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RotatableComponent.cs
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Basic rotatable component (#416)
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2019-11-06 17:22:26 +01:00 |
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WiresComponent.cs
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Wire colors are now unique (#407)
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2019-10-21 23:54:29 +02:00 |
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Wrenchable.cs
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Basic wrenchable component (#418)
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2019-11-06 17:22:55 +01:00 |