Delta-v/Content.Server/GameObjects/EntitySystems
4dplanner b0e3ab3393
MovementSpeedModifierComponent (#721)
* movement modifier system

* update default exposedata values

* changing base speed marks as dirty

* formatting

* movement speed modifier component

* Moves slowdown component to the prototype

AIController respects slowdown

* reset dirty flag
2020-02-23 00:37:56 +01:00
..
Click SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
ActSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ActionBlockerSystem.cs Adds InRangeUnobstructed method to InteractionSystem (#698) 2020-02-16 23:04:06 +01:00
AiSystem.cs Improve addai error handling and help message (#708) 2020-02-17 00:21:15 +01:00
CellChargerSystem.cs Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
CombatModeSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
DoorSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandHeldLightSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandsSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
HungerSystem.cs Make nutrition less harsh (#439) 2019-11-17 02:26:31 +01:00
LatheSystem.cs Lathes (#207) 2019-04-26 15:51:05 +02:00
MedicalScannerSystem.cs Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
MeleeWeaponSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MoverSystem.cs MovementSpeedModifierComponent (#721) 2020-02-23 00:37:56 +01:00
PortalSystem.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
PowerApcSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSmesSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ProjectileSystem.cs Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
ResearchSystem.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
StomachSystem.cs Make nutrition less harsh (#439) 2019-11-17 02:26:31 +01:00
StorageSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
TemperatureSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
ThirstSystem.cs Make nutrition less harsh (#439) 2019-11-17 02:26:31 +01:00
TriggerSystem.cs Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VerbSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WeaponCapacitorChargerSystem.cs Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
WelderSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00