Delta-v/Content.Shared/GameObjects/Components
micheel665 987a39c25e
Added a button to add entities to storage items (#709)
2020-02-17 00:19:35 +01:00
..
Access Make ID console fancier. 2019-10-21 22:54:16 +02:00
Cargo Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Chemistry Revert unnecessary changes made by previous PR to SolutionCompon… (#583) 2020-02-06 16:13:32 +01:00
Construction Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Damage Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Doors Disable unlit layers on unpowered airlocks. 2019-10-13 16:39:21 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Inventory Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Items Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Medical Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
Mobs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
Research Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage Added a button to add entities to storage items (#709) 2020-02-17 00:19:35 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Item status! 2020-01-09 00:28:04 +01:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedHandheldLightComponent.cs Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Paper and pen (#582) 2020-02-12 00:01:05 +01:00
SharedStackComponent.cs Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
SharedWiresComponent.cs Airlock hacking (#329) 2019-09-06 10:05:02 +02:00
WelderComponentState.cs Item status! 2020-01-09 00:28:04 +01:00