Delta-v/Content.Server/NPC/Systems
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
..
FactionExceptionSystem.cs pet dehydrated fish to make him nice to you (#14709) 2023-04-13 18:17:25 -07:00
FactionSystem.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
NPCCombatSystem.Melee.cs NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
NPCCombatSystem.Ranged.cs Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
NPCCombatSystem.cs Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
NPCPerceptionSystem.RecentlyInjected.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSteeringSystem.Context.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
NPCSteeringSystem.Obstacles.cs Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
NPCSteeringSystem.cs NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
NPCSystem.Blackboard.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSystem.cs Fix NPC awake assert (#15783) 2023-04-25 22:33:13 +10:00
NPCUtilitySystem.cs Proximity beeper optimisation (#16507) 2023-05-17 23:55:25 +10:00