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ConstructionConditions
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Fix girder not having correct physics layers, add TileNotBlocked construction condition
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2020-12-16 18:18:27 +01:00 |
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ArbitraryInsertConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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ComponentConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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ConstructionGraphEdge.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ConstructionGraphNode.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ConstructionGraphPrototype.cs
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Add "Begin Deconstruction" verb, unfinished particle accelerator bits will tell you how to finish them (#2706)
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2020-12-08 11:53:37 +01:00 |
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ConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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ConstructionPrototype.cs
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Fix girder not having correct physics layers, add TileNotBlocked construction condition
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2020-12-16 18:18:27 +01:00 |
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EntityInsertConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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IConstructionCondition.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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IEdgeCondition.cs
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Upgradeable machines. (#2675)
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2020-12-03 22:49:00 +01:00 |
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IGraphAction.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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MaterialConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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NestedConstructionGraphStep.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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PrototypeConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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ToolConstructionGraphStep.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |