Delta-v/Content.Shared/Construction/IEdgeCondition.cs

15 lines
436 B
C#

using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public interface IEdgeCondition : IExposeData
{
Task<bool> Condition(IEntity entity);
bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
}
}