Delta-v/Content.Shared/GameObjects/EntitySystems
Vera Aguilera Puerto 63e1252539
Speech and Emoting components (#3075)
* Add Speech and Emoting components.

* makesentient gives you speech and emoting abilities.

* Ghosts do *not* need a SpeechComponent.

* I hate you all, and I hate shared code as well.
2021-02-05 17:01:54 +01:00
..
ActionBlocker Speech and Emoting components (#3075) 2021-02-05 17:01:54 +01:00
Atmos Atmos Debug Overlay expansion (#2626) 2020-11-28 14:45:52 +01:00
EffectBlocker Add EffectBlockerExtensions 2020-12-20 04:31:04 +01:00
ActSystem.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
ChemistrySystem.cs Rehydratable component attaches spawned entities to grid or map. 2021-01-10 15:40:47 +01:00
DamageSystem.cs Move damage class and type mappings to DamageSystem (#2784) 2020-12-20 04:31:56 +01:00
ExamineSystemShared.cs Fix nullable errors with AfterInteract in UtensilComponent. 2021-01-11 09:36:21 +01:00
MechanismSystem.cs Pausing content (#3061) 2021-02-04 00:20:48 +11:00
SharedActionSystem.cs Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
SharedChemicalReactionSystem.cs Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
SharedCombatModeSystem.cs Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity. 2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs Pausing content (#3061) 2021-02-04 00:20:48 +11:00
SharedInteractionSystem.cs Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded (#2417) 2020-10-28 13:04:29 +01:00
SharedMoverSystem.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
SharedPullingSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
SharedStandingStateSystem.cs Add EffectBlockerExtensions 2020-12-20 04:31:04 +01:00
SlipperySystem.cs Pausing content (#3061) 2021-02-04 00:20:48 +11:00