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ActionBlocker
Speech and Emoting components ( #3075 )
2021-02-05 17:01:54 +01:00
Atmos
Atmos Debug Overlay expansion ( #2626 )
2020-11-28 14:45:52 +01:00
EffectBlocker
Add EffectBlockerExtensions
2020-12-20 04:31:04 +01:00
ActSystem.cs
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
ChemistrySystem.cs
Rehydratable component attaches spawned entities to grid or map.
2021-01-10 15:40:47 +01:00
DamageSystem.cs
Move damage class and type mappings to DamageSystem ( #2784 )
2020-12-20 04:31:56 +01:00
ExamineSystemShared.cs
Fix nullable errors with AfterInteract in UtensilComponent.
2021-01-11 09:36:21 +01:00
MechanismSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
SharedActionSystem.cs
Actions System + UI ( #2710 )
2020-12-13 23:28:20 +01:00
SharedChemicalReactionSystem.cs
Reaction sound re-added ( #2990 )
2021-01-14 18:06:23 +11:00
SharedCombatModeSystem.cs
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
SharedInteractionSystem.cs
Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded ( #2417 )
2020-10-28 13:04:29 +01:00
SharedMoverSystem.cs
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
SharedPullingSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
SharedStandingStateSystem.cs
Add EffectBlockerExtensions
2020-12-20 04:31:04 +01:00
SlipperySystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00