..
Pull
Migrate pulling logic into SharedPullableComponent from PullController ( #2627 )
2020-11-27 00:48:10 +11:00
BulletController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
ClimbController.cs
Fix for climb jank ( #1803 )
2020-08-19 17:21:15 -07:00
CollisionGroup.cs
Remove ExplosivePassable collision layer ( #3084 )
2021-02-06 06:43:50 +11:00
ContainmentFieldCollisionController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
ContainmentFieldRepellController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
ConveyedController.cs
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
FrictionController.cs
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
MoverController.cs
Add IEntity.IsWeightless extension method ( #2255 )
2020-10-14 22:37:25 +02:00
ShuttleController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
SingularityController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
SingularityPullController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
SlipController.cs
Fix throwing knockback when weightless ( #2369 )
2020-10-30 01:06:51 +01:00
ThrowKnockbackController.cs
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
ThrownController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
VaporController.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00