Delta-v/Content.Shared/Physics/SingularityController.cs

19 lines
456 B
C#

#nullable enable
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class SingularityController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}