Delta-v/Content.Server/GameTicking/Rules
slarticodefast 943d703685
Paradox Clones spawn with their suit sensors off (#35909)
* sensors off

* remove import

* Update Content.Server/Medical/SuitSensors/SuitSensorSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-03-18 16:07:06 -04:00
..
Components make paradox clone receive the original's objectives (#35829) 2025-03-16 15:24:47 -07:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-07-05 00:59:16 -07:00
DeathMatchRuleSystem.cs Fix imports 2024-11-19 21:16:49 -08:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-09 13:22:41 -06:00
GameRuleSystem.Utility.cs Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
GameRuleSystem.cs Missing meteor presets (#29044) 2024-06-16 21:37:43 +02:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs Increase war ops evac time (#33628) 2024-12-12 21:10:20 -06:00
ParadoxCloneRuleSystem.cs Paradox Clones spawn with their suit sensors off (#35909) 2025-03-18 16:07:06 -04:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs Removable mindshields and revolutionary tweaks. (#35769) 2025-03-11 10:41:13 +01:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SurvivorRuleSystem.cs THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
ThiefRuleSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
TraitorRuleSystem.cs Localize traitor codeverbs datasets (#35737) 2025-03-09 22:20:05 -04:00
ZombieRuleSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00