* Add test for disconnecting the client while a projectile is embedded * Add check for non-terminating grid or map * Add test that an embeddable detaches when the target is deleted. * Remove Explicit tag from TestDisconnectWhileEmbedded |
||
|---|---|---|
| .. | ||
| EmbedEvent.cs | ||
| EmbeddableProjectileComponent.cs | ||
| EmbeddedContainerComponent.cs | ||
| ProjectileComponent.cs | ||
| ProjectileEmbedEvent.cs | ||
| ProjectileSpreadComponent.cs | ||
| SharedProjectileSystem.cs | ||