Delta-v/Content.Shared/Damage
Vordenburg 4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
..
Components Meat Anomaly Tweaks (#14026) 2023-02-12 20:17:54 +00:00
Events Predicted stamina (#12413) 2022-11-08 14:34:07 -06:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Systems Fire MeleeHitEvent on misses. (#12867) 2023-02-13 12:55:39 +00:00
DamageModifierSet.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
DamageSpecifier.cs Remove damagespecifier warnings (#13192) 2022-12-27 07:19:17 +11:00
DamageSpecifierDictionarySerializer.cs Changes for prototype load parallelization (#13066) 2022-12-20 14:25:34 -08:00
DamageVisualizerKeys.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00