- If the client tries to call ShowAlert while applying gamestates (e.g. initialising an entity) then this will cause problems. I need to double-check the initial PR before I'd be comfortable with this being merged. |
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|---|---|---|
| .. | ||
| AlertAutoRemoveComponent.cs | ||
| AlertCategory.cs | ||
| AlertKey.cs | ||
| AlertOrderPrototype.cs | ||
| AlertPrototype.cs | ||
| AlertState.cs | ||
| AlertSyncEvent.cs | ||
| AlertType.cs | ||
| AlertsComponent.cs | ||
| AlertsSystem.cs | ||
| ClickAlertEvent.cs | ||
| IAlertClick.cs | ||