Delta-v/Content.Client/GameObjects/Components
PrPleGoo 35f3cbe3f9 Engineer's helmet (#188)
* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00
..
Actor Species Component (#130) 2018-12-13 14:47:18 +01:00
Clothing Engineer's helmet (#188) 2019-04-08 12:18:27 +02:00
Construction Transform refactor. (#139) 2019-01-18 11:40:30 +01:00
Doors Airlocks get opening sounds now. 2019-03-20 00:42:52 +01:00
HUD/Inventory Fix client inventory not inheriting the correct controls. 2019-03-16 18:14:23 +01:00
IconSmoothing Improved icon smoothing to use ECS properly, cables smooth now. 2019-03-28 11:14:03 +01:00
Items Engineer's helmet (#188) 2019-04-08 12:18:27 +02:00
Mobs Fix Species UI Overlay Removal (#173) 2019-03-30 12:40:15 +01:00
Power Power cells 2018-09-21 08:21:40 +02:00
Sound [Ready] SoundComponent (#164) 2019-03-28 14:31:49 +01:00
Storage Fix EntityButton not inheriting correct type. 2019-03-17 14:37:18 +01:00
Weapons/Ranged Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
DamageableComponent.cs Species Component (#130) 2018-12-13 14:47:18 +01:00
SubFloorHideComponent.cs Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00