Delta-v/Content.Client/GameObjects/Components/Mobs
nuke a62935dab2
Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
..
CameraRecoilComponent.cs Merge branch 'master' into mathmerge 2020-08-20 20:33:43 +02:00
ClientOverlayEffectsComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientStatusEffectsComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
CombatModeComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DamageStateVisualizer.cs Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
HumanoidAppearanceComponent.cs Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
StatusControl.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
StunnableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00