..
Access
Access refactor
2020-06-03 11:46:59 +02:00
ActionBlocking
Handcuff system ( #1831 )
2020-08-25 14:54:23 +02:00
Body
As discussed on the Discord, xenos are not humans ( #1840 )
2020-08-22 13:40:22 +02:00
Buckle
Replace Houdini's magical piloting locker with buckle ( #1336 )
2020-07-26 12:12:53 +02:00
Cargo
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Chemistry
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Command
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Damage
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Disposal
The disposals pushing and pulling update ( #1875 )
2020-08-24 20:41:15 +02:00
Doors
Airlock Hacking: AutoClose & Safety ( #1395 )
2020-07-17 10:51:43 +02:00
GUI
Handcuff system ( #1831 )
2020-08-25 14:54:23 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Instruments
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Interactable
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
Inventory
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Items
Fix pulling not stopping when going into a container ( #1712 )
2020-08-16 18:51:21 +02:00
Markers
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Materials
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Medical
Add 'Scan DNA' function to medical scanner ( #1783 )
2020-08-19 16:23:20 +02:00
Mobs
Handcuff system ( #1831 )
2020-08-25 14:54:23 +02:00
Movement
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Nutrition
WiP movement prediction.
2020-06-24 02:21:20 +02:00
Observer
WiP movement prediction.
2020-06-24 02:21:20 +02:00
PDA
Fix the server not checking uplink purchase prices ( #1917 )
2020-08-25 18:13:19 +02:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Power
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Projectiles
Public API changes to IPhysBody and MoverController.
2020-07-21 23:42:33 -07:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Sound
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Storage
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Strap
Replace Houdini's magical piloting locker with buckle ( #1336 )
2020-07-26 12:12:53 +02:00
Suspicion
Add HUD button that displays your SSS role and allies ( #1895 )
2020-08-27 16:39:29 +02:00
Trigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Utensil
Adds eating with utensils ( #1136 )
2020-06-19 15:20:59 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Add ItemStatus to energy weapons ( #1921 )
2020-08-27 16:31:29 +02:00
SharedComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
SharedDoAfterComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SharedGasAnalyzerComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SharedGasSprayerComponent.cs
Add a fire extinguisher ( #1685 )
2020-08-18 17:45:49 +02:00
SharedHandheldLightComponent.cs
Add Flashlight Visualizer/states ( #1861 )
2020-08-24 12:32:18 +02:00
SharedMagicMirrorComponent.cs
Hair style improvements:
2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
2020-07-06 23:27:03 +02:00
SharedRadiationStorm.cs
Station events ( #1518 )
2020-08-13 22:52:17 +02:00
SharedStackComponent.cs
Fix StackComponent not getting removed from containers when empty ( #1645 )
2020-08-11 17:38:00 +02:00
SharedWiresComponent.cs
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00