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AI
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Removes the last use of EntitySystem.EntitySystemManager in content.
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2021-11-16 20:25:28 -08:00 |
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AME
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Fix AME parts being rotated
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2021-11-18 16:53:45 -07:00 |
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Access
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Cargo: pizza & bureaucracy (#5123)
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2021-11-11 00:15:23 +11:00 |
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Act
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Refactors stunnable to be ECS. (#4819)
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2021-10-10 12:47:26 +02:00 |
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Actions
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misc change for pvs
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2021-11-20 12:35:22 +01:00 |
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Administration
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The technology for round time just isn't there yet
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2021-11-22 21:19:07 +01:00 |
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Advertise
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Adds a bool (#5372)
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2021-11-18 23:36:25 -07:00 |
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Advertisements
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Afk
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Add AFK tracking system.
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2021-07-22 23:20:57 +02:00 |
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Alert
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Thrusters (shuttle go nyoom) (#5352)
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2021-11-21 17:09:49 +11:00 |
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Animals
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Adds cow milking (#5293)
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2021-11-14 17:33:16 +01:00 |
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Announcements
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Makes announcements a +ADMIN command instead of a +FUN command. (#4815)
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2021-10-09 18:36:52 +02:00 |
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Arcade
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Block Game Ghosts (#5321)
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2021-11-13 21:43:54 +01:00 |
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Armor
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Armor (#4934)
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2021-10-18 16:24:37 -07:00 |
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Atmos
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Fix thermoregulation + rebalance/refactor FlammableComponent (#5406)
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2021-11-19 17:54:01 +01:00 |
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Audio
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whoops
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2021-09-29 17:34:34 -07:00 |
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BarSign
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Fixes bar sign not changing due to wrong conditional.
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2021-10-01 12:28:52 +02:00 |
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Body
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Refactor reaction effects to use reagent effects (#5426)
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2021-11-21 00:35:02 -07:00 |
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Botany
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Metabolism tweaks / metabolism 4.0 (#5246)
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2021-11-10 11:11:28 +01:00 |
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Bql
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oh god it's BQL time (#5050)
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2021-10-31 21:14:44 +01:00 |
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Buckle
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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CPUJob/JobQueues
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Cabinet
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Rejigging Item slots (#4933)
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2021-11-19 22:26:01 -07:00 |
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Camera
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Cargo
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Thrusters (shuttle go nyoom) (#5352)
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2021-11-21 17:09:49 +11:00 |
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CharacterAppearance
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Moves HumanoidAppearanceComponent to ECS (#4855)
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2021-10-17 00:28:02 +02:00 |
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CharacterInfo
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Chat
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Adds a bool (#5372)
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2021-11-18 23:36:25 -07:00 |
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Chemistry
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THE RETURN OF THE KING
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2021-11-22 19:08:27 +01:00 |
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Cleanable
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Climbing
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Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408)
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2021-11-19 18:03:09 -07:00 |
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Cloning
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Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408)
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2021-11-19 18:03:09 -07:00 |
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Clothing
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Remove IMoveSpeedModifier in favor of events (#5212)
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2021-11-08 16:17:35 +11:00 |
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CombatMode
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Commands
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ForAll command! (#4982)
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2021-10-23 19:15:40 +02:00 |
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Communications
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Added classic announcement sound to announcements (#4504)
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2021-08-21 05:19:39 +00:00 |
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Computer
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Configurable
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Connection
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Soft player cap that lets in only admins. (#5227)
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2021-11-09 10:44:39 +01:00 |
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Construction
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Remove some warnings (#5391)
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2021-11-18 16:46:35 -07:00 |
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Containers
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ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125)
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2021-11-02 10:04:07 +01:00 |
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Conveyor
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Fix storage closing bounds on rotated grids (#5033)
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2021-10-27 10:27:25 +02:00 |
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Cooldown
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Coordinates/Helpers
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Crayon
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Crayon fix (#4848)
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2021-10-12 23:56:35 -07:00 |
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Cuffs
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Fixes the infinite cuff glitch. (#5241)
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2021-11-09 20:13:32 +01:00 |
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Damage
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GodMode code uses EntityUid
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2021-11-09 12:20:02 +01:00 |
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Database
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THE RETURN OF THE KING
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2021-11-22 19:08:27 +01:00 |
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Destructible
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Remove most IEntity usages from explosions (#5240)
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2021-11-09 21:24:35 +01:00 |
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DeviceNetwork
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Apc device network and apc based light switch (#4908)
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2021-10-23 16:23:19 -07:00 |
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Dice
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Popup ECS Refactor (#4692)
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2021-09-26 15:18:45 +02:00 |
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Disposal
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Remove some warnings (#5391)
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2021-11-18 16:46:35 -07:00 |
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DoAfter
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Doors
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Docked airlocks no longer depressurize the room when opened. (#5431)
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2021-11-21 23:17:30 +11:00 |
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EUI
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Electrocution
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Remove some warnings (#5391)
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2021-11-18 16:46:35 -07:00 |
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Engineering
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Update StackSystem to use Resolves. (#4664)
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2021-09-20 13:39:05 +02:00 |
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EntityList
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Entry
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Makes map vote and roundstart smart about player count. (#5418)
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2021-11-20 11:32:07 -07:00 |
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Examine
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Removed old Loc.GetString() use instances (#4155)
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2021-06-21 02:13:54 +02:00 |
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Explosion
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Fix infinite loop In explosions (#5330)
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2021-11-14 12:19:41 +01:00 |
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Extinguisher
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Flash
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Fluids
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Friction
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Increase MoverController performance (#4448)
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2021-08-15 14:03:08 +10:00 |
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GameTicking
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Expose round duration as a method on GameTicker
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2021-11-22 21:12:47 +01:00 |
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Ghost
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Ghost roles create new minds, better tracking of roles at round end screen (#5175)
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2021-11-15 11:14:34 -07:00 |
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Gravity
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Gravity generator rewrite (#4828)
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2021-11-02 11:12:55 +11:00 |
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Hands
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StackSystem uses EntityUid for Split and Spawn
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2021-11-09 15:35:03 +01:00 |
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Headset
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Holiday
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Raise HolidaysRefreshedEvent when holidays are disabled.
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2021-09-29 12:57:37 +02:00 |
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IP
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DB QOL stuff, but not breaking the migrations now (#5086)
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2021-10-31 15:18:01 +01:00 |
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Instruments
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Interaction
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Fixes ActivateItemInWorld working with things outside your container (#5424)
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2021-11-20 22:06:44 -07:00 |
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Inventory
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Severely nerf fires and severely buff fire protection (#5396)
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2021-11-18 23:08:30 -07:00 |
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IoC
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Makes map vote and roundstart smart about player count. (#5418)
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2021-11-20 11:32:07 -07:00 |
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Items
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Jittering
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Adds jittering. (#4809)
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2021-10-09 17:30:04 +02:00 |
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Jobs
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Turns HolidayManager into an entity system, HolidaySystem.
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2021-09-29 12:56:10 +02:00 |
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Kitchen
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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Labels/Label
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Rejigging Item slots (#4933)
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2021-11-19 22:26:01 -07:00 |
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Lathe
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Light
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Lock
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Fix emitter lock toggle (#5066)
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2021-10-28 13:29:19 +02:00 |
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MachineLinking
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Remove most IEntity usages from explosions (#5240)
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2021-11-09 21:24:35 +01:00 |
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Maps
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Makes map vote and roundstart smart about player count. (#5418)
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2021-11-20 11:32:07 -07:00 |
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Materials
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Medical
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Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408)
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2021-11-19 18:03:09 -07:00 |
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Mind
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Remove MindHelpers, stop using PlayerHelpers.
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2021-11-21 17:59:38 +01:00 |
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Mining/Components
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ECS damageable (#4529)
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2021-09-14 10:07:37 -07:00 |
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MoMMI
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Move some files out of Content.Shared root because I forgot (#4182)
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2021-06-13 22:52:40 +10:00 |
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MobState/States
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MobStates use EntityUid
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2021-11-09 12:15:12 +01:00 |
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Module
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Morgue
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Remove MindHelpers, stop using PlayerHelpers.
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2021-11-21 17:59:38 +01:00 |
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Movement
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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NodeContainer
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Nuke
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Rejigging Item slots (#4933)
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2021-11-19 22:26:01 -07:00 |
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Nutrition
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Reactive 3.0 (#5443)
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2021-11-22 10:17:35 +01:00 |
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Objectives
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Ghost roles create new minds, better tracking of roles at round end screen (#5175)
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2021-11-15 11:14:34 -07:00 |
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PAI
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Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
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2021-11-04 15:29:16 -07:00 |
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PDA
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Rejigging Item slots (#4933)
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2021-11-19 22:26:01 -07:00 |
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Paper
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Add barebone nuke (#5242)
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2021-11-11 12:29:11 +11:00 |
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ParticleAccelerator
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Physics/Controllers
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Thrusters (shuttle go nyoom) (#5352)
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2021-11-21 17:09:49 +11:00 |
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Pinpointer
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EntityWhitelist uses EntityUid
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2021-11-09 13:08:09 +01:00 |
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Plants
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Players
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Ghost roles create new minds, better tracking of roles at round end screen (#5175)
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2021-11-15 11:14:34 -07:00 |
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PneumaticCannon
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Reduce pneumatic cannon mole usage
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2021-11-22 02:08:29 -07:00 |
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Pointing
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Remove some warnings (#5391)
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2021-11-18 16:46:35 -07:00 |
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Popups
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PopupSystem now uses Filter methods for getting players from entities. (#4751)
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2021-10-03 16:15:15 +02:00 |
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Power
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Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393)
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2021-11-18 20:02:17 +01:00 |
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PowerCell
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Remove most IEntity usages from explosions (#5240)
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2021-11-09 21:24:35 +01:00 |
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Preferences/Managers
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Projectiles
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Pulling
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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RCD
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Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition (#4878)
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2021-10-25 14:33:49 +11:00 |
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Radiation
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Makes many thing that update on paused *not* do that. (#4938)
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2021-10-18 23:58:34 +11:00 |
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Radio
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Recycling
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Remove MindHelpers, stop using PlayerHelpers.
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2021-11-21 17:59:38 +01:00 |
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Repairable
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Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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2021-10-07 13:01:27 +02:00 |
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Research
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Roles
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Fix antag shitcurity (#5441)
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2021-11-21 19:33:50 -07:00 |
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Rotatable
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Flipping fixes (ensuring unanchored, rotation preservation) (#5296)
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2021-11-13 12:54:03 +11:00 |
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RoundEnd
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Admin shuttle call button (#4859)
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2021-10-13 10:15:28 -07:00 |
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Sandbox
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Rejigging Item slots (#4933)
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2021-11-19 22:26:01 -07:00 |
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Security
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Fix deployable barrier light toggle (#4739)
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2021-10-02 16:53:20 +02:00 |
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Shuttles
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THE RETURN OF THE KING
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2021-11-22 19:08:27 +01:00 |
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Singularity
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Fix containment fields finding one another (#5094)
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2021-10-31 14:39:36 +01:00 |
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Slippery
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removed TryGetSound + made some SoundSpecifier datafields required
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2021-07-31 19:52:33 +02:00 |
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Solar
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Solar panel optimizations (#5392)
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2021-11-18 09:45:50 -07:00 |
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Sound
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removed TryGetSound + made some SoundSpecifier datafields required
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2021-07-31 19:52:33 +02:00 |
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Spawners
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Add linter support for TimedSpawnerComponent, fix linter errors.
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2021-10-14 11:09:26 +02:00 |
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Speech
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ChatManager ChatTransform uses EntityUid
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2021-11-09 11:30:59 +01:00 |
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Sprite/Components
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Engine Entity Anchoring Changes (#4195)
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2021-06-19 19:41:26 -07:00 |
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Stack
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my bad
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2021-11-10 18:28:13 +01:00 |
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StationEvents
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Make starting and running station events high priority
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2021-11-22 20:55:47 +01:00 |
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Storage
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Stop Item EntityStorages being able to eat people (#5268)
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2021-11-11 23:56:38 +11:00 |
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Strip
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Stunnable
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Suspicion
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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Tabletop
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Temperature
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Severely nerf fires and severely buff fire protection (#5396)
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2021-11-18 23:08:30 -07:00 |
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Throwing
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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Tiles
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Update StackSystem to use Resolves. (#4664)
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2021-09-20 13:39:05 +02:00 |
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Toilet
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Tools
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Traitor
|
Remove IHandsComponent and ISharedHandsComponent (#5218)
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2021-11-08 15:08:24 +01:00 |
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TraitorDeathMatch/Components
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Telecrystals (and a bit more ECS) (#4775)
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2021-10-08 12:26:42 +02:00 |
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UserInterface
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Utility/Commands
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Add "echo" command (#5331)
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2021-11-14 17:29:07 +01:00 |
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VendingMachines
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Verbs
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Remove some warnings (#5391)
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2021-11-18 16:46:35 -07:00 |
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Visible
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Voting
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Makes map vote and roundstart smart about player count. (#5418)
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2021-11-20 11:32:07 -07:00 |
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Warps
|
Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Weapon
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Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
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2021-11-11 16:10:57 -07:00 |
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Wieldable
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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Window
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Adds generic damage visualizer to the game (#4893)
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2021-10-29 10:04:24 +02:00 |
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WireHacking
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Nerf hacking speed (#5264)
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2021-11-11 10:48:12 +01:00 |
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AssemblyInfo.cs
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Fix exception in ReagentPrototype caused by IMetabolizable (#451)
|
2019-11-23 21:55:31 +01:00 |
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Content.Server.csproj
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Update to .NET 6 and C# 10 (#5233)
|
2021-11-09 15:05:07 +01:00 |
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Content.Server.csproj.DotSettings
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Electrocution. (#4958)
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2021-10-25 16:21:56 +02:00 |
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Program.cs
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Content.{Client,Server} are now Exes that can be ran.
|
2020-01-22 20:17:32 +01:00 |
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app.config
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Updates submodule (#56)
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2018-04-12 23:56:43 +02:00 |