* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
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|---|---|---|
| .. | ||
| Components | ||
| Roles | ||
| Ghost.cs | ||
| GhostBooEvent.cs | ||
| GhostSystem.cs | ||
| IGhostOnMove.cs | ||
| ObserverRole.cs | ||