Delta-v/Content.Server/Fluids/EntitySystems
Jajsha a6741e42c1
Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness

* Make it actually work

* Prettyfy

* Cleanup GetEvaporatingReagents

* Fix mopping with space lube + wrong solutions in absorbance

* Remove LINQ and rename parameters

* Change evaporation speed to fixedpoint2

* Add evaporating speed functionality

* Remove unused imports

* Swap around reagent evaporation speed and puddle evaporation speed.

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-18 20:11:28 -04:00
..
AbsorbentSystem.cs Un-Hardcode water evaporation & mopping behavior (#33399) 2025-04-18 20:11:28 -04:00
DrainSystem.cs Fix sink draining sound (#34173) 2025-02-22 20:20:44 +11:00
PuddleDebugDebugOverlaySystem.cs Fix: showfluids command activates for everyone (#35155) 2025-02-14 13:23:27 +01:00
PuddleSystem.Evaporation.cs Un-Hardcode water evaporation & mopping behavior (#33399) 2025-04-18 20:11:28 -04:00
PuddleSystem.Spillable.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
PuddleSystem.Transfers.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
PuddleSystem.cs Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
SmokeSystem.cs remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
SpraySystem.cs Allow fire extinguishers and sprays to push grids you are standing on (#31754) 2025-04-18 13:41:27 +10:00