..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Abilities
Goliath mob ( #30839 )
2024-08-18 12:22:36 -04:00
Access
Fix IDs without station records not being able to have nonstandard contents ( #34921 )
2025-04-14 17:02:27 +02:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Actions
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Administration
Role subtypes ( #35359 )
2025-04-16 19:04:48 +02:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-07-08 00:27:52 +10:00
Animals
Separate Udder examine into ExamineableHunger ( #35164 )
2025-02-15 05:29:40 +01:00
Anomaly
Fix for anomaly double explosion sound and sprite scaling flicker before removal ( #36489 )
2025-04-13 01:27:00 +02:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Chameleon vests now act like winter coats ( #34929 )
2025-03-17 19:39:04 +01:00
Atmos
Predict gas volume pumps ( #33835 )
2025-04-19 11:48:41 +10:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
remove Session from MindComponent ( #34753 )
2025-04-19 00:23:01 +02:00
Beeper
fix issues with proximity beeper ( #32322 )
2024-09-20 21:37:06 +10:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Predict blocking examine + fix blocking breaking persistence ( #36619 )
2025-04-18 14:57:23 +02:00
Body
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
polymorph popup fixes ( #35796 )
2025-03-12 19:48:45 +01:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
CCVar
Allow fire extinguishers and sprays to push grids you are standing on ( #31754 )
2025-04-18 13:41:27 +10:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Cargo Funds Exception ( #36694 )
2025-04-19 08:21:01 +10:00
CartridgeLoader
NanoTask ( #34095 )
2025-03-15 09:24:23 -07:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Fix charges ( #36714 )
2025-04-19 18:49:02 +10:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Chemistry
Un-Hardcode water evaporation & mopping behavior ( #33399 )
2025-04-18 20:11:28 -04:00
Climbing
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Improve paradox clone item copying ( #35993 )
2025-03-26 17:13:02 +01:00
Clothing
Fix forensics not being applied to held items ( #30609 )
2025-04-18 21:02:41 -04:00
Clumsy
Fix the ability to kill clumsy mobs by force climbing ( #33844 )
2025-04-15 00:04:56 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Construction
Prevent certain foldable items from being unfolded on structures ( #36687 )
2025-04-19 12:17:13 +10:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Contraband
Contraband examine changes (again) ( #36032 )
2025-04-18 11:23:02 +10:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-11-15 21:25:06 -06:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-16 19:43:37 -04:00
Cuffs
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Damage
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Delivery
Extracts magic strings from Tag calls ( #36305 )
2025-04-04 20:20:19 -04:00
Destructible
Mining Rebalance ( #30920 )
2024-08-16 11:43:54 +10:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
move DeviceLinking events to shared ( #36307 )
2025-04-05 14:20:14 +02:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-07-23 12:04:09 +03:00
Disposal
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
DoAfter
Extracts magic strings from Tag calls ( #36305 )
2025-04-04 20:20:19 -04:00
Doors
Fix Airlock Crushing Animation ( #34523 )
2025-04-18 20:57:17 -04:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
t-ray reveal for entities and draw depth fix ( #33012 )
2025-02-27 11:46:09 +01:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Engineering
Predict inflatable barriers verb ( #32420 )
2025-04-10 20:39:13 +10:00
Ensnaring
Fixed bola effect stacking ( #34723 )
2025-02-04 11:11:46 -05:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
EntityList
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
EntityTable
fix RangeNumberSelector to actually be inclusive ( #36155 )
2025-04-14 17:02:49 -04:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Fix detailed examine mispredicts ( #33814 )
2025-04-19 10:37:45 -04:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
2024-09-30 00:36:47 +02:00
Explosion
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Eye
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FingerprintReader
Fixed delivery popups ( #35724 )
2025-03-08 22:08:41 +01:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-07-22 14:07:31 -07:00
Flash
let FlashArea be called from shared ( #30343 )
2024-09-19 09:58:10 +10:00
Fluids
Un-Hardcode water evaporation & mopping behavior ( #33399 )
2025-04-18 20:11:28 -04:00
Foldable
Prevent certain foldable items from being unfolded on structures ( #36687 )
2025-04-19 12:17:13 +10:00
Follower
Extracts magic strings from Tag calls ( #36305 )
2025-04-04 20:20:19 -04:00
Forensics
Cloning Refactor and bugfixes ( #35555 )
2025-03-02 16:50:12 +01:00
Friction
Replace obsolete Tile Access methods ( #32508 )
2024-09-29 01:27:47 +02:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Paradox Clone ( #35794 )
2025-03-13 10:09:07 -07:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Station Anchor ( #26098 )
2024-08-31 10:40:28 -04:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Fix forensics not being applied to held items ( #30609 )
2025-04-18 21:02:41 -04:00
HealthExaminable
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Holopad
Holopad networking rework ( #34112 )
2025-01-17 14:09:59 -06:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Validate some SpeciesPrototype fields ( #35965 )
2025-03-20 21:15:30 +01:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
2025-03-21 00:30:47 +11:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Centcomm death rattle implant ( #36113 )
2025-04-05 09:21:10 -07:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
extend hotbar hotkeys to 20 keys via shift ( #33872 )
2025-04-18 18:45:20 -04:00
Instruments
3mo xeno archeology (first phase) ( #33370 )
2025-04-15 10:34:53 +10:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-09 13:29:29 -06:00
Interaction
Predict virtual hands and co ( #36617 )
2025-04-19 16:51:12 +10:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-07 15:15:35 +10:00
Inventory
Update submodule to 254.1.0 ( #36711 )
2025-04-19 17:29:32 +10:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Predicted multihanded component ( #36712 )
2025-04-19 18:05:20 +10:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-02-18 20:47:10 -05:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
Labels
Predict Labels ( #36406 )
2025-04-10 22:19:48 -07:00
Lathe
Fix lathe arbitrage test ( #34449 )
2025-04-17 21:07:51 +10:00
Light
Added the ability to refuel torches (and other expendable lights) ( #36209 )
2025-04-17 21:59:41 -04:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
made requested changes.
2025-02-17 01:58:40 -05:00
Lock
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
Maps
Mapping warnings cleanup ( #36168 )
2025-03-30 03:05:22 +02:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Local Material Silo ( #36492 )
2025-04-19 09:43:17 +10:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Fix duplicate suit signals ( #35918 )
2025-04-16 23:14:05 +02:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
remove Session from MindComponent ( #34753 )
2025-04-19 00:23:01 +02:00
Mindshield
Removable mindshields and revolutionary tweaks. ( #35769 )
2025-03-11 10:41:13 +01:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Add stamina and mob damage playtest modifiers ( #35599 )
2025-03-21 00:01:35 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Fix sometimes still not dropping pulls after crit/death ( #31637 )
2025-04-13 16:52:25 +02:00
NPC
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Objectives
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Overlays
Borg type switching. ( #32586 )
2024-11-14 11:08:35 -06:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-07-11 02:01:30 +02:00
PDA
Predict and cleanup RingerComponent ( #35907 )
2025-04-19 15:55:05 +02:00
Paper
Convert spam letters to a LocalizedDataset ( #36393 )
2025-04-14 19:38:21 +02:00
Parallax
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Payload
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Physics
Mob collisions ( #34580 )
2025-04-05 00:33:52 +11:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-19 17:42:49 +10:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
New Experimental Science T3: Desynchronizer ( #35752 )
2025-04-16 11:33:39 +10:00
Popups
Add `PopupPredictedCursor` and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
PowerCell
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Procedural
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Projectiles
Remove embed mispredict ( #36297 )
2025-04-04 19:49:21 +02:00
Prototypes
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Radiation
Geiger counters can now be heard by everyone nearby ( #30463 )
2025-04-17 21:24:47 +10:00
Radio
Predict virtual hands and co ( #36617 )
2025-04-19 16:51:12 +10:00
Random
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Update submodule to 254.1.0 ( #36711 )
2025-04-19 17:29:32 +10:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-10 19:07:07 -04:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Roles
remove Session from MindComponent ( #34753 )
2025-04-19 00:23:01 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Salvage
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-18 14:06:02 +01:00
Shuttles
Add PreventFTLComponent and changed FTL check ( #34077 )
2025-04-18 20:14:44 -04:00
Silicons
Directional BoundUserInterfaceMessageAttempt content edition ( #36320 )
2025-04-12 01:33:32 +10:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Slippery
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-02-17 21:53:23 +01:00
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
use manual component state for BaseEmitSoundComponent ( #35030 )
2025-03-31 00:41:11 +11:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` ( #35464 )
2025-02-24 18:59:06 +01:00
Standing
Mob collisions ( #34580 )
2025-04-05 00:33:52 +11:00
Station
Add loadout names ( #31303 )
2025-02-11 18:30:24 +01:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-02-17 21:53:23 +01:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Store
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
StoreDiscount /Components
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
2024-09-05 22:12:39 +10:00
StoryGen
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Strip
Fix forensics not being applied to held items ( #30609 )
2025-04-18 21:02:41 -04:00
Stunnable
remove usages of obsolete EntityUid method variants ( #35106 )
2025-02-16 03:06:23 +01:00
SubFloor
Fix TrayScannerUser ( #35959 )
2025-03-24 16:35:22 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Speech is relayed by holopad holograms ( #33978 )
2025-01-02 12:41:12 +01:00
Teleportation
Fix admeme hand teleproter. ( #36147 )
2025-03-29 17:51:46 +03:00
Temperature
Add prediction to electric grills ( #36241 )
2025-04-01 09:43:19 -07:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Throwing
Fix thrown item prediction weirdness ( #35843 )
2025-03-15 17:06:00 +11:00
Tiles
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Timing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-02-20 18:38:52 -05:00
Tips
Fix tippy speech time ( #36616 )
2025-04-16 08:23:40 -04:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
Add description of tool qualities to entity ( #32436 )
2024-12-20 23:15:40 +01:00
Traits
Blindness networking ( #36623 )
2025-04-16 12:27:25 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-03-29 12:55:58 -05:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted gas pumps ( #33717 )
2024-12-07 14:39:52 +11:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Add `PopupPredictedCursor` and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Verbs
Cleanup and small update to the stethoscope! ( #36210 )
2025-03-30 22:27:08 -04:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Weapons
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Weather
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
remove mind roles from EntityWhitelist ( #36089 )
2025-04-10 20:45:12 +10:00
Wieldable
Predict virtual hands and co ( #36617 )
2025-04-19 16:51:12 +10:00
Wires
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Xenoarchaeology
Fix artifact point extraction going into negatives ( #36642 )
2025-04-16 23:14:17 -04:00
Zombies
Fix two zombie bugs ( #34472 )
2025-04-18 20:38:33 -04:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00