* Un-harcode slipperiness * Make it actually work * Prettyfy * Cleanup GetEvaporatingReagents * Fix mopping with space lube + wrong solutions in absorbance * Remove LINQ and rename parameters * Change evaporation speed to fixedpoint2 * Add evaporating speed functionality * Remove unused imports * Swap around reagent evaporation speed and puddle evaporation speed. --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| AbsorbentComponent.cs | ||
| Events.cs | ||
| PuddleVisuals.cs | ||
| SharedAbsorbentSystem.cs | ||
| SharedDrainSystem.cs | ||
| SharedPuddleDebugOverlaySystem.cs | ||
| SharedPuddleSystem.Evaporation.cs | ||
| SharedPuddleSystem.Spillable.cs | ||
| SharedPuddleSystem.cs | ||
| SharedSprayComponent.cs | ||
| SpraySafetySystem.cs | ||