Delta-v/Content.Server/GameTicking
Fildrance a58252f45e
feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
..
Commands Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433) 2024-08-31 21:38:03 +10:00
Events Add job whitelist system (#28085) 2024-06-01 05:08:31 -07:00
Presets Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Prototypes Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Rules feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
GameTicker.CVars.cs Make the round end sound collection a cvar (#25741) 2024-03-01 21:08:48 +11:00
GameTicker.GamePreset.cs Move OnGhostAttempt to GhostSystem (#31445) 2024-08-26 14:15:33 +02:00
GameTicker.GameRule.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
GameTicker.Lobby.cs Don't show Station Event announcements to players in the lobby. (#30886) 2024-08-11 16:09:33 +10:00
GameTicker.LobbyBackground.cs WebP lobby images (#25184) 2024-02-16 16:55:57 -07:00
GameTicker.Player.cs Fix gamerule display issues (#28178) 2024-05-25 16:18:05 -04:00
GameTicker.Replays.cs Add server name into the replay final (#25564) 2024-02-25 23:44:05 +01:00
GameTicker.RoundFlow.cs Revert "setgamepreset command rework" (#30807) 2024-08-09 17:39:45 +10:00
GameTicker.Spawning.cs Disable Arrivals message for Cryosleep (#30888) 2024-08-27 17:02:21 +02:00
GameTicker.StatusShell.cs Fix baby jail (#29896) 2024-07-11 15:14:01 +10:00
GameTicker.cs Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00