* Holofan re-balance. No longer infinite but recharge. Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394) <!-- Guidelines: https://docs.spacestation14.io/en/getting-started/pr-guideline --> <!-- NOTE: All code submitted to this repository is ALWAYS licensed under the AGPL-3.0-or-later license. The REUSE Specification headers or separate .license files indicate a secondary license (e.g., MPL or MIT) solely to facilitate integration for projects that do not use the AGPL license. This secondary license does not replace the fact that AGPL-3.0-or-later remains the primary and binding license. Uncomment and modify the following line if you wish to change the license from the default of AGPL.--> <!--- LICENSE: AGPL --> <!-- What did you change? --> - Holofans are now timed - Holobarriers are now charge based, and produce a timed barrier <!-- Discuss how this would affect game balance or explain why it was changed. Link any relevant discussions or issues. --> Direction request to avoid them being up all shift and doing atmos shenanigans. <!-- Summary of code changes for easier review. --> New components and systems to handle detailed descriptions on holofan barriers. Bunch of .yml changes. Because both holograms can now either be destroyed, or despawn after 5 minutes, a complete rewrite of the way they're produced was necessary. The projectors still have 6 uses and can recharge 1 use every 2 minutes. Clicking on a holo barrier/fan with the correct projector will delete it, and add a charge back to the projector. <!-- Attach media if the PR makes ingame changes (clothing, items, features, etc). Small fixes/refactors are exempt. Media may be used in SS14 progress reports with credit. --> N/A <!-- Confirm the following by placing an X in the brackets [X]: --> - [X] I have read and am following the [Pull Request and Changelog Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html). - [X] I have added media to this PR or it does not require an ingame showcase. - [X] I can confirm this PR contains no AI-generated content, and did not use any AI-generated content. <!-- You should understand that not following the above may get your PR closed at maintainer’s discretion --> <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> **Changelog** <!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay. Make sure to read the guidelines and take this Changelog template out of the comment block in order for it to show up. Changelog must have a 🆑 symbol, so the bot recognizes the changes and adds them to the game's changelog. --> 🆑 Jakumba - add: Added a warning text when inspecting a Holofan and Holobarrier with duration before they expire - tweak: Holobarrier Projectors now work on a charge base system - tweak: Holofans and Holobarriers now last for five minutes when placed --------- Co-authored-by: Falcon <falcon@zigtag.dev> Co-authored by: Vanessa <vanessalouwagie@gmail.com> * Added a CanPickup variable to the component to disallow picking up holoprojections. * Hid the empty version of HoloprojectorEngineering * YAML cleanup * Holoprojection locale update * Old logic cleanup * Fixed holobarrier sprite * Words * Fixed hidden projector in DV namespace * Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp * PR #4734 feedback changes * oops. Actually put StopTimer in TimedDespawnDetailed --------- Co-authored-by: Jakumba <16194688+Jakumba@users.noreply.github.com> Co-authored-by: Falcon <falcon@zigtag.dev>
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Make sure to read CONTRIBUTING.md if you are new to Delta-V!
Building
- Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
Read LEGAL.md for legal information regarding the code licensing.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Code taken from Project Starlight was taken in accordance with the Starlight License.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.
