A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Flipp Syder 3cfa00e91c
Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
.github Add self to code owners (#10634) 2022-08-15 20:32:40 -07:00
.run Update some nugets (#8738) 2022-06-09 18:25:59 -07:00
.vscode Add VSCode build files (#6689) 2022-02-13 15:35:50 -07:00
BuildChecker Fix debug tests with engine change (#8609) 2022-06-03 02:53:57 -07:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Update some nugets (#8738) 2022-06-09 18:25:59 -07:00
Content.Client Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Fix even more prototypes for save/spawn test (#11108) 2022-09-08 11:30:56 +10:00
Content.MapRenderer Add webp and json generation options to the map renderer (#10367) 2022-08-13 22:50:03 -07:00
Content.Server Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
Content.Server.Database Play time tracking: Job timers 3: more titles: when the (#9978) 2022-08-07 16:00:42 +10:00
Content.Shared Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
Content.Shared.Database Add logs to lattice cutting (#10956) 2022-08-31 23:52:24 -07:00
Content.Tests Ensnaring Component and Bola Update (#9968) 2022-08-25 00:50:31 +10:00
Content.Tools Update YamlDotNet (#10052) 2022-08-25 21:34:10 -07:00
Content.YAMLLinter yaml linter fix & alert sprite specifier changes (#10015) 2022-07-28 09:17:51 +10:00
Pow3r Update some nugets (#8738) 2022-06-09 18:25:59 -07:00
Resources Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
RobustToolbox@3f5982cac0 Update submodule to 0.45.6.0 (#11089) 2022-09-07 19:47:19 +10:00
Tools Add shuttle walls to icon smoothing (#10573) 2022-08-13 22:00:40 -07:00
.editorconfig Ban single-line if statements. (#9953) 2022-07-21 19:19:52 -05:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore Adds SS14 DocFX (#7216) 2022-03-21 00:00:51 -06:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
LICENSE.TXT Create LICENSE.TXT 2017-08-02 12:27:55 -07:00
README.md Clarify that the repo contains non-commercial assets (#8438) 2022-05-25 17:30:20 +10:00
RUN_THIS.py Revert "Deprecates RUN_THIS.py in favor of manually doin' it (#3930)" (#3933) 2021-05-05 14:30:46 +02:00
SpaceStation14.sln Ban single-line if statements. (#9953) 2022-07-21 19:19:52 -05:00
SpaceStation14.sln.DotSettings Add XAML control file template (#10737) 2022-08-20 15:11:22 -05:00
nuget.config Probably fix build forgetting that nuget exists. 2020-12-21 12:15:29 +01:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00

README.md

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.