* Make humans move based on their last grid's angle * Fix ghost movement, fix weightless grid parenting * Make sure to init the last grid angle without needing to move |
||
|---|---|---|
| .. | ||
| IMobMoverComponent.cs | ||
| IMoverComponent.cs | ||
| MovementIgnoreGravityComponent.cs | ||
| MovementSpeedModifierComponent.cs | ||
| SharedDummyInputMoverComponent.cs | ||
| SharedPlayerInputMoverComponent.cs | ||
| SharedPlayerMobMoverComponent.cs | ||