Delta-v/Content.Server/Atmos
metalgearsloth 753d198c1a Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
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Commands Varied and semi-sprited atmos markers (#4944) 2021-10-19 21:07:47 +02:00
Components Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
EntitySystems Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
Piping Adds a UI for gas mixers (#5165) 2021-11-11 23:10:21 +01:00
Reactions Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Remove atmos archiving. 2021-07-26 11:06:44 +02:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Document a few atmos classes. 2021-08-03 14:29:56 +02:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00