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AirtightComponent.cs
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
AtmosExposedComponent.cs
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
2021-10-29 10:18:43 +02:00
AtmosFixMarkerComponent.cs
Ignore component on client.
2021-10-19 21:15:23 +02:00
AtmosPlaqueComponent.cs
Atmos pipe rework ( #3833 )
2021-06-19 13:25:05 +02:00
BarotraumaComponent.cs
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
BaseComputerUserInterfaceComponent.cs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
BreathToolComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
FlammableComponent.cs
Refactor Flammable to be ECS. ( #4671 )
2021-09-22 11:05:33 +02:00
GasAnalyzerComponent.cs
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
2021-11-08 15:08:24 +01:00
GasMixtureHolderComponent.cs
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
GasTankComponent.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
GridAtmosphereComponent.cs
Makes Grid Revalidation a step in the atmos update stages.
2021-11-09 16:50:15 +01:00
IAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00
MovedByPressureComponent.cs
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
PressureProtectionComponent.cs
Refactor Barotrauma to be ECS. ( #4674 )
2021-09-22 21:02:25 +10:00
SpaceAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00
UnsimulatedGridAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00