Delta-v/Content.Server/GameObjects/Components
Alex Evgrashin 4455bab4c5
Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
..
AI makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Access EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
ActionBlocking Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Atmos Improves AirtightComponent. 2021-03-08 14:57:05 +01:00
BarSign makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Body Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Botany Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Buckle EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
Cargo Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Chemistry Reagent container visualizer (#3529) 2021-03-11 10:24:17 +01:00
Command Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
Construction Machine construction can now use tags. (#3532) 2021-03-08 05:09:30 +01:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Damage Physics (#3485) 2021-03-08 04:09:59 +11:00
Destructible Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Disposal Fix item dropping into disposals (#3578) 2021-03-08 14:51:15 +11:00
Doors Fix door welding 2021-03-09 19:12:27 +11:00
Explosion Physics (#3485) 2021-03-08 04:09:59 +11:00
Fluids Physics (#3485) 2021-03-08 04:09:59 +11:00
GUI EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
Gravity Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Headset Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Instruments Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Interactable EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
Items Better weightless yeeting and movement (#3573) 2021-03-08 12:10:56 +11:00
Kitchen Fix monkey kitchen spike dragdrop (#3450) 2021-03-08 21:24:34 +11:00
MachineLinking Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Markers Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Medical Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Metabolism Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mining Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mobs Adds mice (#3594) 2021-03-11 01:06:57 +01:00
Morgue Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Movement StunnableComponent cleanup, proper prediction for stuns and slips. (#3552) 2021-03-08 05:00:50 +01:00
NodeContainer Physics (#3485) 2021-03-08 04:09:59 +11:00
Nutrition Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Observer EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
PA Singularity Shaders and a lot of Shader Stuff (#2517) 2021-03-09 02:33:41 -08:00
PDA Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Paper Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Pointing Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Portal Physics (#3485) 2021-03-08 04:09:59 +11:00
Power EntitySystemMessage Removal & InteractionSystem directed events (#3572) 2021-03-09 11:22:48 -08:00
Projectiles Physics (#3485) 2021-03-08 04:09:59 +11:00
Pulling Physics (#3485) 2021-03-08 04:09:59 +11:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Physics (#3485) 2021-03-08 04:09:59 +11:00
Research Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Rotatable Physics (#3485) 2021-03-08 04:09:59 +11:00
Singularity Singularity Shaders and a lot of Shader Stuff (#2517) 2021-03-09 02:33:41 -08:00
Sound Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Stack Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
StationEvents Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Strap Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Suspicion Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Temperature Physics (#3485) 2021-03-08 04:09:59 +11:00
Timing Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Watercloset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Weapon Singularity Shaders and a lot of Shader Stuff (#2517) 2021-03-09 02:33:41 -08:00
AnchorableComponent.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
AtmosPlaqueComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes bug where computers wouldn't return the circuit board when deconstructed. 2021-03-06 14:47:00 +01:00
ConfigurationComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
CrayonComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403) 2021-03-07 20:48:24 +01:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RandomSpriteColorComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RandomSpriteStateComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WiresComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00