Delta-v/Content.Server/GameObjects/Components/Atmos
Vera Aguilera Puerto d86623eed7 Improves AirtightComponent.
- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true.
- Fixes edge firelocks atmos airtight direction
- Fixes atmos debug overlay not accounting for angle 0 being south.
2021-03-08 14:57:05 +01:00
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Piping Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
AirtightComponent.cs Improves AirtightComponent. 2021-03-08 14:57:05 +01:00
AtmosExposedComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
BarotraumaComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
BreathToolComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
FirelockComponent.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
FlammableComponent.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
GasAnalyzerComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
GasCanisterComponent.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
GasMixtureHolderComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
GasTankComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
GridAtmosphereComponent.cs Improves AirtightComponent. 2021-03-08 14:57:05 +01:00
MovedByPressureComponent.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
PressureProtectionComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
SpaceGridAtmosphereComponent.cs Add InvalidateTileAir Transform extension method (#2687) 2020-12-04 12:21:57 +01:00
UnsimulatedGridAtmosphereComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00